The Hardcore Modeling MINI-Challenge #1: The David


#1

[b] I would like to thank all who participated in the First Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

 Ok drumroll please, here are the winners!

Keep an eye on this >>[/b][Thread](")[b]<<for future challenges!

 [/b]
    [b]________________[/b]
 Ok drumroll, here are the winners!
 
 [u][b]
 [/b][/u]
 [u][b]BEST BODY PART!_____________________________________________  [/b][/u]
 
 Artist: Mashru Mishu (fx81 )
   
  [b]WIP Thread:[/b][[b]HARDCORE MODELING!: THE DAVID: Body Part[/b]](http://forums.cgsociety.org/showthread.php?t=348401)[](http://forums.cgsociety.org/showthread.php?t=348401)
  [b]Comments:[/b]
  Final Submission: Hardcore Modeling Mini-Challenge: The David (Right Hand) by fx81

I hope i am not out of time, anyways here is the final render. My main objective was to creat a replica, not just model the whole thing for the sake of modeling it but appreciate the master piece and understand it. This was a good excercise for learning hand anatomy and i also got to appreciate Michalengelo’s art more than before. Thanks everyone for critiques and comments.

  [img]http://www.fx81.com/d3d/final/small.jpg[/img] 
   
  HIGH RESOLUTION (1200x1600): [http://www.fx81.com/d3d/final/big.jpg](http://www.fx81.com/d3d/final/big.jpg)
   
  Orthographics:
  Front: [http://www.fx81.com/d3d/final/front.jpg](http://www.fx81.com/d3d/final/front.jpg)
   
  Back: [http://www.fx81.com/d3d/final/back.jpg](http://www.fx81.com/d3d/final/back.jpg)
   
  Right: [http://www.fx81.com/d3d/final/right.jpg](http://www.fx81.com/d3d/final/right.jpg)
   
  Left: [http://www.fx81.com/d3d/final/left.jpg](http://www.fx81.com/d3d/final/left.jpg)
   
  Top and Bottom: [http://www.fx81.com/d3d/final/top_bottom.jpg](http://www.fx81.com/d3d/final/top_bottom.jpg)
   
  Turntable : [http://www.fx81.com/d3d/final/hand.mov](http://www.fx81.com/d3d/final/hand.mov)
  __________________
   
 
 [img]http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif[/img]
 And the we have a [b]TIE![/b] [b]BEST OVERALL ENTRIES:[/b]
 [b][color=DarkOrange]  Rod Seffen oddity AND Stanislaw Marek (Staszek )[/b][/color]
 
 Artist: Rod Seffen (oDDity )
   
  [b]WIP Thread[/b]: [[b]Hardcore Modeling Challenge: David (Full Body)[/b]](http://forums.cgsociety.org/showthread.php?t=347962)
  [b]Comments:[/b]
  Finshed at last *wipes brow*

60 hours well spent I think. This is the hardest model I’ve ever made, but it’s also the best result I’ve had, and I’ve learned more from making it than any other model I’ve done.
I would never have had the willpower or stamina to complete something like this had it not been for this competition.
Well done to anyone else who completes this.

  [[b]Link to WIP thread[/b]](http://showthread.php/?t=347962&page=3)
   
  [[b]Link to 1600x1200 image. [/b]](http://www.pixelwerks.be/pictures/davidfinalbig.jpg)
   
  [[b]Link to turntable animation[/b]](http://208.49.149.118/MOG/LOG/david_turn.avi)
 
 
 
 
 
 
 
 
 
 Artist: Stanislaw Marek (Staszek )
   
  [b]WIP Thread[/b]:[[b]Hardcore Modeling Challenge: David (FULL BODY & SHADING)[/b]](http://forums.cgsociety.org/showthread.php?t=348582) 
  [b]Comments:[/b]
  Hi,
  This is my entry. 
  im not satisfact - but finaly i have to done with this. i wish to have more time...
  I have made many mistakes but i realy try to make it good. (and i now that some things are not...)
   
  [[img]http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg[/img]](http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg%5B/IMG%5D)
   
   
  [http://img397.imageshack.us/my.php?image=david14je.jpg](http://img397.imageshack.us/my.php?image=david14je.jpg)
   
   
  ortographic views:
   
  [http://img236.imageshack.us/my.php?image=davidfront2bz.jpg](http://img236.imageshack.us/my.php?image=davidfront2bz.jpg)
  [http://img435.imageshack.us/my.php?image=davidback1md.jpg](http://img435.imageshack.us/my.php?image=davidback1md.jpg)
  [http://img375.imageshack.us/my.php?image=davidleft9jm.jpg](http://img375.imageshack.us/my.php?image=davidleft9jm.jpg)
  [http://img379.imageshack.us/my.php?image=davidright3db.jpg](http://img379.imageshack.us/my.php?image=davidright3db.jpg)
  [http://img383.imageshack.us/my.php?image=davidtop5id.jpg](http://img383.imageshack.us/my.php?image=davidtop5id.jpg)
   
  rotation animation 
   
  [http://www.staszek-marek.pl/tmp/x.avi](http://www.staszek-marek.pl/tmp/x.avi)
 
 
 
 Here are the voting results:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   [b] Best Body Part[/b][b]
   [/b] 

[ul]
[li][color=DarkOrange]1. [/color][color=DarkOrange]Mashru Mishu ( fx81 )[/color][color=DarkOrange] , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi[/color][/li][/ul] Best Modeling

[ul]
[li][color=DarkOrange]1. [/color][color=DarkOrange]Stanislaw Marek ( Staszek )[/color][color=DarkOrange] , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi[/color][/li][/ul] Best Shading

[ul]
[li][color=DarkOrange]1[/color][color=DarkOrange]. Rod Seffen (oddity) [/color][color=DarkOrange], [/color][color=DarkOrange]2. Max Edwin Wahyudi[/color][color=DarkOrange] 3. [/color][color=DarkOrange]Stanislaw Marek ( Staszek )[/color][/li][/ul] Best Rendering

[ul]
[li][color=DarkOrange]1. Rod Seffen , 2. Mashru Mishu ( fx81 ), 3.Max Edwin Wahyudi[/color][/li][/ul] Most Realistic Model (TIE for 2nd!)
[ul]
[li][color=DarkOrange]1. Rod Seffen, [/color][color=DarkOrange]2. Max Edwin Wahyudi (maxedwin)[/color][color=DarkOrange] 2. [/color][color=DarkOrange]Stanislaw Marek ( Staszek ) 3. Mashru Mishu (fx81)[/color][/li][/ul] Best Overall Entry (TIE for 1st!)[color=DarkOrange]
1. Rod Seffen oddity 1. Stanislaw Marek (Staszek )
[/color][color=DarkOrange]2. Mashru Mishu ( fx81 )[/color]

 [b][color=DarkOrange]3. [/color][/b]Max Edwin Wahyudi (maxedwin )

Legacy post below:
THE DAVID SIGNUP LIST: Post here those who are looking for partners/teams

THE HARDCORE MODELING MINI-CHALLENGE!
THE DAVID

Michelangelo’s David, sculpted from 1501 to 1504, is a masterpiece of Renaissancesculpture and one of Michelangelo’s two greatest works of sculpture, along with the Pietà. David portrays the BiblicalKing David at the moment that he decides to engage Goliath. The Statue is not so much a portrayal of mere brawn but rather of cleverness, in David’s biblical defeat of the giant Goliath. This 5.17 meter (17 ft) marble statue came to symbolise the Florentine Republic. The completed sculpture was unveiled on September 8, 1504.

THE CHALLENGE:________________________________________

Sculpt a digital reproduction of the DAVID in 3D. It took Michelangelo 4 years to sculpt this world treasure, you will only have 3 weeks.

CAN YOU DO IT?

What is the HARDCORE MODELING CHALLENGE?

The idea of these HARDCORE MINI CHALLENGES is to push the modeling skills participants while learning from the past. To get past preconceptions of the limits of digital art. To push digital artists into the world of sculptors & artisans. But we will have variety on these mini challenges. Sometimes we will sculpt a model based on a masterpiece, but on other times we might do Jet fighter or a landmark…

The only thing that will be consistent is the SHORT DATELINES.

In this challenge you may do:

[ul]
[li]Body Part ( You may do hands, head, torso etc)[/li][li]Full Body(You aim to sculpt the whole object)[/li][li]FULL BODY & SHADING (You aim to sculpt the whole object & Shade it)[/li][/ul]Since this is a MODELING CHALLENGE we will concentrate on creating a realistic copy of this famous stature.

At the end of the challenge, the participant should have done a finished entry that looks EXACTLY like either a body part of the DAVID or a Full representation of the sculpture. Keep in mind contest of high difficulty you will have THREE WEEKS to do the challenge, but the rewards, even if you don’t win, will be your improved skills in ADVANCED anatomy.

TYPE OF ENTRIES:____________________________________

Body Part (Difficulty Level HIGH)
[ul]
[li]Emphasis on detail of a specific body part.[/li][li]Detailed RESEARCH, and attention to detail are key[/li][/ul]Full Body (Difficulty Level HIGH)
[ul]
[li]Emphasis on detail of whole body…[/li][li]Detailed RESEARCH, and attention to detail are key[/li][li]Emphasis on anatomy, sculpting[/li][/ul]FULL BODY & SHADING ( Difficulty Level HIGH)
[ul]
[li]Emphasis on detail of whole body…[/li][li]Detailed RESEARCH, and attention to detail are key[/li][li]Emphasis on anatomy, sculpting[/li][li]Emphasis on lighting, shading & rendering[/li][li]More emphasis on detail.[/li][li]Realism is the KEY of this type of entry[/li][/ul]The best model will be selected by an open vote
for these categories:
[ul]
[li]Best Modeling[/li][li]Best Shading[/li][li]Best Rendering[/li][li]Most Realistic Model[/li][li]Best Overall Entry[/li][/ul]The winner will get bragging rights and a small banner
designed by me.

DATELINE: Monday MAY 15th 12:00 PM

YOU HAVE THREE WEEKS do the challenge.

CHALLENGE SPECIFIC RULES:
[ul]
[li]No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.[/li][li]You may NOT use a pre exiting models. All models must be done from scratch.[/li][/ul]GENERAL RULES:
[ul]
[li]The model must have been done AFTER the topic has been[/li]

announced.
[li]WIP are encouraged if they are posted in ANOTHER[/li]

thread. Please provide a link to them on this thread.
[li]WIP thread should be posted on the Modeling Forum forum and should follow[/li]

the following naming convention: HARDCORE MODELING!: THE DAVID: <<TYPE OF ENTRY >> (Note: Group entries are allowed)
[li]Final RENDERS should be rendered at 1600 X 1200 in JPG format.(post only as link) A smaller 800x 600 image should be posted.[/li][li]WIP files ARE REQUIRED and should be rendered at 800 x 600.[/li][li]ORTHOGRAPHIC renderings ARE REQUIRED and should be rendered at 800 x 600.[/li][li]Please add a brief text description about your piece.[/li]

The artist also has to post total length of time it took to do and program used.
[li]Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying name. Shot lists should be included with the entry.[/li][li]Individuals participating in a team CAN have their own individual entries.[/li]

The topics will be picked at random from the list on

this >>thread << (The author will be given credit). So

guys keep them coming.
[li]Post on this thread your link to your WIP thread and your FINAL piece.[/li][li]You can add multiple entries, as long as they have different WIP threads.[/li][li]Only participants who follow the rules and submit a final entry will be eligible for the voting process.[/li][li]Any piece caught breaking the rules will be taken[/li]

off the thread.
[/ul]REFERENCE:

3D model
http://graphics.stanford.edu/software/scanview/

IMAGES
http://www.webvisor.com/marilyn2/images/David.jpg
http://www.agriturismobelvedere.it/firenze%20inglese/immagini/David.jpg
http://www.pbs.org/wgbh/cultureshock/flashpoints/visualarts/images/david_big.jpg
http://www.opus1.com/www/jmspics/summer99/image/1006-david.jpg
http://www.opus1.com/www/jmspics/SUMMER99/image/1005-david.jpg
http://www.bluffton.edu/~sullivanm/micheldavid/david.html
http://cgfa.sunsite.dk/michelan/p-michela2.htm
http://www.artchive.com/artchive/M/michelangelo/david.jpg.html
http://www.alamy.com/stock_photography/7/1/Niall+McDiarmid/A1H5H5.html
http://www.artbible.info/art/large/338.html
Reference
http://vlsi.colorado.edu/~rbloem/david.html
http://en.wikipedia.org/wiki/Michelangelo’s_David
http://graphics.stanford.edu/projects/mich/
http://dsc.discovery.com/news/briefs/20050221/davidpisello.html
http://graphics.stanford.edu/projects/mich/head-of-david/

Good Luck

-R


#2

You have to provide a heavily edited animation with all the trimmings, as long a you

You missed a bit in that sentence Roberto. This looks intriguing!


#3

Thanks, I just hope we get at least ONE finished entry…
-R


#4

I’m in, I hope to finish it also, this will be a good exercise.


#5

Don’t want to be a smarty pants here, but May 14 is a Sunday.

and also, I will try to do this challange.

Body parts you say…? Hmmm, Statue of David. What famous bodypart could I make…?

Nae, I’ll make the whole darn body.


#6

Think ill give this ago. Be interesting to see what others come up with :slight_smile:


#7

Wow this look cool! I knew the digital Michelangelo… there is a scan database in ply but only accessible to members (usr/pass) - I always imagine to model from fresh using this pictures as references! Keep going :slight_smile:


#8

For the 3d model Check this app:

3D model
http://graphics.stanford.edu/software/scanview/

-R


#9

Damit, wish I had time to do this!

-J3


#10

I predict zbrush to win :slight_smile:


#11

wow this sounds like fun, I wonder if I can put some time aside for this. although I think I am going snowboarding this weekend. I think boarding takes precedence.

Man, I hope nobody tries to get ahold of that scan, that would just be cheating. :curious:


#12

yeah seriously, how is this going to be judged? I mean there is a big difference in modeling correct (‘good’ would probably be a better phrase) topology for the whole thing and sculpting a low poly model in zbrush.


#13

woooow that could be great to do! haven’t got time tho… :slight_smile: i wish, i’m sure that would be a damm good exercise for modelling


#14

Will be following this one, great choice Roberto!


#15

Ahh I had a nigglin it was gonna be this!

I’ll see if i have time to enter.


#16

This looks really cool! I wish I had the time to do this. But its the end of the semester cram time. :frowning: I always wanted to model him.


#17

Open voting.
Belive it or not, it is a simple who can make a model that looks as close to the real deal.
-R


#18

I’d imagine this contest will be virtually impossible to judge though.
Everyone modeling the same thing, and we all have access to very, very detailed scans of it, so every model will be virtually identical.
I don’t envy the judges.


#19

this sure sounds cool:)
i’ll see if i can sqeeze in some time for this.

-r


#20

That is why we are doing open voting.

To be honest, as in most of our challenges,
the emphasis is more in LEARNING than WINNING.
After all the prize is a silly graphic, and hopefully a nice entry for your portfolio.

We may think it is easy to do a single human figure in three weeks,
but to do one with PERFECT anatomy, that is another story.

The advantage of picking masterpieces, is that it show us,
mere mortals WHY they are masterpieces, and that there is a
LOT we still have to learn.

And I am 100% sure we will not end up with identical entries, and that is OK.
We are here to learn not be judged (pun intended)
:slight_smile:

-R