1.NewTek earns only 400-500 bucks per upgrade, so the focus probably must be on getting NEW users aboard, which pays more.
To get those, NT must advertise evrywhere the competition does not.
I see a lot of A/W advertising in uncommon places.
When I got the A/W demo CD, I was overwhelmed by the proffesional appeal it had, including those promo videos where a lot of people just talked about Maya without showing anything at all. It created some kind of lifestyle.Some kind of beeing inside a private club feeling.
2.Probably, we will not see any 7.5c, but rather either a major update OR 7.5c for Siggraph, not both.Let’s call 7.5b an accident.
I am pretty sure that 8 is another year away, will be called “complete rewrite” and still not feature multiple undos in Layout, as well as the old way of working with deformations and bones.
It will not have extensive game support (preview in modeler/layout for all the standard game features such as normal mapping, bump mapping etc).
It will not have rudimentary 3D painting.
It will not have edge manipulation and edge weighting.
It will not have rudimentary walk cycle generation or easy MocaP support.
It will not have better symmetry in modeler or point level animation in layout.
It will just be good old LW with a good modeler, a decent animation environment and just a few eyecatchers, probably improved radiosity, probably improved dynamics (no hard bodies, though).
How do I know that ? Well, I have seen 4.0, 5.0, 5.6, 6.0, 6.5, 6.5b (the best update so far!), 7.0, 7.5 and 7.5b.
So I can probably predict what kind of route the dev team takes.
Except for a few really interesting things like endomorphs, weight maps, ParticleFX, radiosity, spreadsheet there was not that much of an innovation, if You consider that these things probably are added in ONE go in other apps.
There is no new modeling paradigma, there is no consistent way of doing things (like FULLY interactive tools in modeler, or at least the same display modes in modeler and layout).
NewTek, please suprise me, prove me wrong
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