The French 74 Gun Ship


#8




#9

WIP zBrush printscreen
Weapon for French Admiral. Without handguard yet.



#10

[left]After retopology, UVmapping, displace, normal map, baking. Geometry partly hidden.[/left]
[left]Displ/normal maps test[/left]
[left]Made in cooperation with Anastasia Fileva.[/left]





#11

I dig the details on the hilt. They look very crisp and clean.


#12


Admiral’s face, made by Anastasia Fileva for the project


#13

That is some crazy detailing on the saber. Are reliefs done via displacement? What did you use normal for? The head is also done very well, I like the eyes especially.


#14

AlexSarakapudaff
Firstly I sculpted all in ZBrush, then I made retopology and baked some elements (patterns, leafs, flowers) in displ and normal. Normal map for noises on leather.
Head was started as lowpoly for character, but then it became a little bit more detailed.


don’t forget to follow my another Thread - http://forums.cgsociety.org/showthr…880#post7755880


#15






#16

Very impressed with those crazy details. Can you post a wireframe of it?


#17

The details on the sword is impressive. What software did you use for the texturing?


#18

Thanks for your comments

Bianca-Lee

What software did you use for the texturing?

Normal map baked in XNormal, displ map baked in Mudbox. I haven’t any diff map, only shader setting and mask. Usually I use Mari and Photoshop for texturing.

AlexSarakapudaff ,


#19

Incredible level of detail on the sword, and the character looks fantastic as well.

Superb work on the ship’s boats - have you made a start on the hull of the ship itself yet? I built a British 64 several years back; looks like you’re taking it to another level entirely! Looking forward to seeing this develop.

A couple of parts of the sword’s hilt details seem extremely dense though - are you planning on generating some normal maps from those and using lighter parts instead?


#20

Ah great, thanks for the response. :wink:


#21


I’m continuing my project


#22

This is a mammoth project! :slight_smile: Large-scale, highly detailed ship AND a realistic, highly detailed character. Hats off to you. Huge amount of work.

The sword is beautiful. Excellent modeling and incredible attention to detail.

Also, the admiral has real character already. He even looks French. :wink:

Brilliant work.


#23

Thank you


#24


Stern and Quarter-galleries.


#25


#26

Dude, this is all amazing work! The sword, boat, and face are all top notch.

  Do you have any compositions to combine all three of them, or are they meant to be separate stand alone projects?
  
  Some of the trim work on the ship looks too large, and it makes it look like a model. Its a subtle effect, but if your trying to make this thing look big, they're the kind of details that matter. 
  
  The gap between the planks looks too large. They were meant to be water tight, so they fit together pretty snugly. The planks on the bottom near and below the waterline were almost thicker than they are wide, while the ones near the top at the rails are like 1/3 as thick. They were cut on these giant horse/ox powered rotary saws, and were pretty sharp and evenly cut. If there would be any kind of noticeable joint between the planks, its should probably bulge out, rather than in. They hammered some kind of tar/hay based sealant in the joints.
  
  Some of the decorative stuff was only a few inches deep. The trim work on the hull was carved out of hull planks, and was a little deeper, but a lot of the stuff on the stern was just a thin decorative veneer. The head rails on the bow were just thin decorative pieces as well. 
  
  Have a look at some real ships like HMS Victory, USS Constitution, HMS Surprise, or the Hermione, and try not to trust the models too much. A lot of the period ones were "ideal" versions presented to kings and admirals, with decorative trimmings and carvings exaggerated. The real ships apparently came out looking much flatter, as ship builders would cut down on excess weight and material usage. 
  
  [http://monkeysandmountains.com/wp-content/uploads/2012/11/LHermione-French-frigate3.jpg](http://monkeysandmountains.com/wp-content/uploads/2012/11/LHermione-French-frigate3.jpg)
 
 [http://www.mbrochu.com/calif09_0609.jpg](http://www.mbrochu.com/calif09_0609.jpg)

#27

Hi! Thank you for your comments!

Do you have any compositions to combine all three of them, or are they meant to be separate stand alone projects?

It will be separate stand alone projects character and the ship. I work together with Anastasia Fileva for one person ship and the character is too much. She made a part of the decor of the ship. and now she work with character.
I want to do something like this


and possibly close-ups with a strong DOF

Some of the trim work on the ship looks too large, and it makes it look like a model. Its a subtle effect, but if your trying to make this thing look big, they’re the kind of details that matter.

Yes I agree with you completely. You’re right.
the main problem for me was, that I can’t use the texture of high resolution in large numbers on my laptop, can’t sculpt seams correctly and bake them in the texture. so I decided to make a separate board geometry. I tried to make the plank texture on boats and was not satisfied with the result, it will take too many textures, more than I can use

The gap between the planks looks too large. They were meant to be water tight, so they fit together pretty snugly.

I was in Stockholm museum Vasa and decided to make the board more relief that they had a good read from a distance

The planks on the bottom near and below the waterline were almost thicker than they are wide, while the ones near the top at the rails are like 1/3 as thick. They were cut on these giant horse/ox powered rotary saws, and were pretty sharp and evenly cut. If there would be any kind of noticeable joint between the planks, its should probably bulge out, rather than in. They hammered some kind of tar/hay based sealant in the joints.

the ratio of the thickness and width I took from the book "The seventy-four gun ship vol.1"J.Boudriot. location and thickness of the boards I have reproduced from his schemes, even where I might be wrong, but in general all corresponds to the schemes. The thickest planks located at the area waterline.

Some of the decorative stuff was only a few inches deep. The trim work on the hull was carved out of hull planks, and was a little deeper, but a lot of the stuff on the stern was just a thin decorative veneer. The head rails on the bow were just thin decorative pieces as well.



they look very thick, even in such huge structures

Have a look at some real ships like HMS Victory, USS Constitution, HMS Surprise, or the Hermione, and try not to trust the models too much. A lot of the period ones were “ideal” versions presented to kings and admirals, with decorative trimmings and carvings exaggerated. The real ships apparently came out looking much flatter, as ship builders would cut down on excess weight and material usage.

most valuable refs gives HMS Victory it is closest to my ship. I tried to use it.
Do not forget that modern replicas can not use a quality hardwood that were used before, and sizes, thickness, change the method of processing boards
I think even the appearance of HMS Victory has changed a lot due to repairs and large coat of paint.
when I visited the Vasa Museum, I was impressed by the size of boards and decor that was used, everything seemed very rough and huge, but it certainly was a different era.
When I studied the material on my ship, and there I saw the huge size. I tried to show this.

I’ve been studying all the comments, discuss my work with modellers ships from wood, all the comments help me to critically look at my work and make improvements. when I will see the ship with sail, I will make another pass of texturing fix décor size, etc.