Hopefully someone can definitively answer this question about the ‘intended’ and/or 'correct ’ workflow for nCloth in Maya 2015. I have a ton of experience with nucleus stuff but I guess I missed the day when what seems like some essential info was passed around. It would be great to get confirmation on this.
In the 2009 white paper for nucleus it’s documented that the best practice, when working in default Maya scale (cm), is to change the Space Scale attribute on the nucleus to 0.01.
- Set Space Scale on the nucleus node based on
ones unit settings. If one modeled in meters,
set it to 1.0, but if one modeled in the default
centimeters, set it 0.01. The main effect is to
set gravity to the correct amount, as dynamics
in Maya always interprets units as being meters
regardless of the units setting.
Is this still the expected workflow? I’ve delivered many projects with the Space Scale at the default of 1. So many such projects that one of our senior TD’s asked me for some advice about setting up a sim and one of the first things I mentioned was that his Space Scale being at 0.01 was a bold choice. Then he pointed me to the white paper.
This would be great to get confirmation on. I love learning new tips. But it is a bit crazy that the default scale of Maya (cm) is not reflected uniformly throughout the application.
Of course I get that Dynamics are interpreted in meters, but I assumed that the default Space Scale attribute was taking this into consideration. I feel that this attribute should really be set to 0.01 by default since that is the needed setting when working in Maya’s default unit scale. It just makes sense…at least to me.
Thanks in advance for any tips.
~Ben