The Final Battle, Max Kor (3D)


#141

HAIR! How did you do the hair with Mental Ray??

Need solutions!


#142

Holy figs!

I thought it was a photograph! :eek:

Amazing, simply amazing! :argh:


#143

jebus, that was one strong weed ive ever taken. for some reason it makes this image looks real. that displacement are mind blowing. also just a tip tho, the face overall really nice, but could use more detailed shape in it, and the face too symetrical for a realistic person. especially for a person that been through battle, his face must have been through shit. just my 2 cent tho.

well anyway, back to the bong. :smiley:


#144

AMAZING! It looks really realistic. Goooood work!


#145

the skin texture doesnt show up for some reason. could someone re-post it?


#146

could you tell us How to make those metal circles on this soldieri’s shoulder ?

i think circles achieveed by paticle system when i saw your wireframe?


#147

Suddenly feel as if I logged into a digital photographers forum:eek:

Outstanding!!! I’m sure what I feel will be very inadequate. The hair is very realistic and his eyes are expressive…
Excellent…:bounce: :applause:
A major source of inspiration to me


#148

How did u do the chain links? Is there any way u can put up a tutorial? It would be useful to beginners like us. Please


#149

Wow! everything’s really nice but the hair is just amazing!

is there a possibility to get the same hair quality in 3d studio max!?
what plug-in and is there any samples?

Cheers!


#150

I don’t often reply, but that rocks man, way to go…love to hear a making of…

great stuff dude…

craigus


#151

I am going to have to concur… nice job!
And I am going to have to join in the requests… How did you do the chain mail!!!
matty2x4


#152

Wow ! thank you very very much all of you !; didn’t expect that much attention :surprised

I love your crits ! after working on this model for some time i cant see all the wrong things .
I kinda get used to it - if you know what i mean, so i need your opinions to improve it.

My goal was to create a simple “default” head
that you can rig and than with a switch of some maps
make many different faces (theoretically you could also use same blendshapes for different faces and use the same technic for bodies)

I used the waterblue_vector_displacement shader instead of maya’s, because it dosnt need any approximation editors and I think it renders faster somehow…

I didnt have time to rig him yet, so his face is in it’s default expression…
I just tried to cover it up with the title… did work for some people :wink:

Will work on his asymmetry (using displacement)

I know he looks too clean, will work on that (though you can see that the texture I posted earlier does have color variations and veins - it simply doesn’t show up yet)
to BillSpradlin - I did use the diffuse on the misss shader (I mapped almost everything) and it has nothing to do with the waxy look, but thank you.

I guess i’ll just have to increase the contrast of the maps, make it less reflective, work on bump map and change the hdri… (I used FG for the light setup, so there is no “specular” on the shader just reflections from the environment)

All the hair (including eyelashes and eyebrows) is maya’s fur - it renders in mental ray.

I didn’t model the chain mail (that would be an unpleasant experience I suppose :slight_smile:
The rings are instances that are distributed , randomly rotated and constrained to another temporary objects that are “buttons” on a cloth object …
with a script I had to write myself :sad:
but there is more than just the script, so I’ll have to write a tutorial someday.


#153

Awesome work! I’d love to see another render of this with different lighting. The skin, hair, eyes, EVERYTHING is dead on but I think if you did some renders with dramatic lighting (torchlight, sunset, ect) anything to add contrast it would really make this pop. Just my 2 cents.
Kudos man, GREAT WORK!!! Keep it up!!!:buttrock:

TetraLynx


#154

Great work! Only thing that sticks out is the bump map is really strong, but then again, men do sometimes have very rough skin. So it’s more of a personal thing :slight_smile:

Wonderful work!


#155

Very nice Artwork you have here :thumbsup:
Everything is very well done, Im sure if you fix the few bugs someone of the street wouldnt even think it could be CG picture.


#156

WoW:buttrock: That’s excellent piece of work…looks real.All the stars to you:applause: :applause: :applause:


#157

[color=sandybrown]Wow!! Thats so incrediblely realistic!! Quite creepy actually!:eek: Well done!:thumbsup: [/color]


#158

Holy *#@! this is freaking AWESOME! For a sec I thought it was a picture.


#159

Wow. This is one very impressive model. If it wasn’t posted here on CGtalk, I would have easily thought it was a photograph. Amazing work man, congratulations!


#160

It’s a kind of suprise to see the work like this…what a god creation!..
I wonder who is that guy was…I have an idea, perhaps you try to model a V.I.P. like Idol…this could really attractive ~