The Final Battle, Max Kor (3D)


#81

This is freakin’ incredible.

Absolutely NO CRITS! :thumbsup:


#82

Id love to know the detail of the shader and see the maps involved in this.

Looks great!


#83

Great stuff ! :slight_smile:
I am curious, where did you use waterblue_vector_displacement???
The chainmail?


#84

Congrats man, you just picked the bar up and put it even higher. Simply stunning. I cant stop looking at it. Did you make your displacement map in Zbrush? There is a a lot of geometric detail in your final render that isnt on the low poly wire you posted. Likes like a damn good diplacement map to me…if so …can you give us a peek at it :slight_smile:


#85

Yeah, I’d love some insight on the chain mail. From the wire it looks like you’ve got an underlying mesh (cloth sim?) and then something attached to the verticies? Are you instancing chain links to the mesh? if so how do you keep those oriented correctly…

Great work.


#86

Holy, man that is so awsome! One of the most realistic, if not the most realistic face I have ever seen. I love the detail in the face and also the shader. I especially love the chain mail. Man that chainmail looks like a pain to place out. Congrats on the plug.

Latez


#87

yeah, this dude deserves an cgtalk award without shadow of doubts.


#88

truly dedicated and best character work i have ever seen… you could come up with some tutorial or something… awesome work man…


#89

I’ve been looking for the inspiration needed to get me to work, and this may be it. But I can’t stop viewing it! I am actually laughing at how realistic this is. There is very, and do I mean VERY minor parts that make the whole image almost fake. But you show this to someone as if it were an image of your brother at the renesiance fair, and no one would notice.

I applaud you!


#90

Looks great! Especially amazing after seeing the wire. It’s so simple!


#91

[left]HOLY Cow!!! :eek: Most realistic model I have ever seen! I’m totally blown away by this one. Amazing. I hope one day I will be as good as you…:buttrock::buttrock:
[/left]


#92

Wow, very realistic! …damn :eek::eek::eek:
nice work :thumbsup:


#93

one of the best 3d faces ive seen, awsome work :thumbsup:


#94

talent like this is just un-natural. Dont mess with this guy, i think he sold his soul to the devil!!. Amazing amazing work…wow…


#95

Stunning. Absolutely Stunning. I’m interested in knowing a bit more about the process you used, though. Is it a displacement map on a lower poly model? Because your mesh looks really clean but slightly simplistic for the sheer detail shown in the final pic. Especially around the nose area. Or did you just use bump maps, normal maps, etc. Maybe it’s because I’m still a newb, but I guess I just don’t understand how you got that render from that wireframe.

Is there a WIP thread, or maybe you could write up a short tutorial for us? That is just some seriously awesome work. Makes me want to burn my demo reel and start over again. :slight_smile: Keep up the good work!!!

EDIT: Oh, and any links or tips you have on using SSS in Maya would be greatly appreciated.


#96

Sad eyes. Absolutely incredible realism - really fantastic job on that facial hair. The skin looks totally brilliant, however, if you forced me to crit, I’d say that it looks a little too “perfect”
like wearing women’s foundation make-up or something. I recognise the scar etc, but more blemishes could add something. I think if it were less monochromatic (don’t get me wrong, it is great skin colour) and had some slight more colour variations, such as very slight redness in cheeks and nose. Also, perhaps the dof focal blur is a little too accentuated. But this is beautiful, well done.


#97

wow…


#98

Jesus Christ on a bicycle! :applause:

Very impressive! Would you ever consider writing a tutorial? I’m sure many would really appreciate it!


#99

its a very well executed piece of cg. like some others my first impression was that it looked a bit waxy and skin could have more variation ie veins and redness. but they are very minor crits. when something is so close to reality these things become even more aparent.

ps. how the hell did you do the chainmail. pls let us in on your technique. i assume you contrained rings to the verts of the base mesh and rotated each one locally. is it a mel script? does it also mean it can be dynamic cloth?


#100

Whe I logged on I first though…Why has someone put a photo of a man in here…Then I though NO WAY IS THAT COMPUTER GENERATED…its probebly the best example of 3d art that I have ever seen…Incredible.