Hey Max, I have been looking at this render and that has to be the most wonderful model I have ever seen and you are using the lowest polygon cage possible… I can;t wait to see what you have up your sleeve next.
The Final Battle, Max Kor (3D)
I didn’t see this in this thread originally… I thought I was going to be looking at a trailer, and thought for sure that was a photograph!
Good GRIEF that is the most fantastic photoreal head I’ve ever seen.
id have to agree with sargoth…the skin looks a bit plastic…or like a news reader with pounds of make up…maybe its because the skin is a little to dimply…thats my only crit…
BUT SIMPLY AMAZING…jaw still on the floor…![]()
great job, keep it up
First off awesome peice man. I had a few questions about your shading network if you dont mind. I Was wondering what you are doing with the grey spec map (I believe it is) and the facing ratio node and where is it connected in the SSS shader. Secondly what is the RGB to HSV node doing? Just curious what that does in the network. Anyways awesome work, cant wait to see whats next!!
roomie
WOW!! Amazing, awesome work … Definitely one of the best I’ve seen .
-shibu
PS: r u sure u didn’t by mistake upload a photograph instead of the render? … ha ha ha
just kidding…
It look fabolous!
Just one small thing;
You are using a narrow ‘field of sharpness’ which is good, but to me it seems his eyes have been put right outside the field of sharpness, and are a bit blurred. I would love to have his eyes crisp and sharp.
But still; terrific!
- Lazeroth
Most realistic face I have ever seen.
Im a student and still learning maya …this work didnt inspired me at all…I got expired after seeing this work.I cant imagine that one can do this…Really unbelievable.
Can you tell us how you did the texturing/mapping on the face. Its looking very realistic.
We(students) will be greatly thankful if you can give some time to make a video tutorial for us.
Hope you will not disappoint us.
thanks in advance.
SN RAJPUROHIT
A Maya lover from India
rajpurohit@nid.edu
I first thought it was a photo or something…but the facial hair isn’t that realistic
maybe too straight.it looks too synthetic.
Anyways the skin shader is awesome indeed. ![]()
Nice job! 
Nice work! I work at Stormfront Studios and we’re looking for highly talented modelers. Would you know of anyone who is looking?
Marta Daglow
Stormfront Studios
San Rafael, CA
mdaglow@stormfront.com
Creators of the award-winning hit title: The Lord of the Rings for the PS2 and Xbox for the PS2 and Xbox.
It looks really grait, really really good. Don’t take this as a bad comment, take it more as a tip or… whatever, cause I think you can do even better. I don’t know what shader you used… I think bump map on the upper part of nose is maybe too “large”, in other words it should be more detailed and smoother because skin on the nose is generaly streched and if any wrinkles apears they should be really really small… just like you made it on the part of the skin between eyes and nose; a bit smoother. Color on the top of the nose could be more red, depending on the “weather”. If it’s cold outside the nose is the first thing to turn red or purple, but it looks fearly good as it is. About the hair… well, it’s so good on some parts that I can’t say anything other than WOW… on the other hand, the folicles are too fat on some parts, not too much but if the bierd is longer and the character doesn’t shave every third or fourth day (like your character) then the folicles get a bit softer on the ends. This is not a general rule but in your case maybe you can make white folicles on the bierd a bit thiner, just a liiiiitle bit. The thing is, depending on the film exposure and type of the film and lights the hair can get a bit blury. In your case I believe it’s coudy, and to achieve this color saturation you should have have more blur on the folicles because of the exposure. That also brings up another thing about film - film grain, there should be film grane on your picture, but not standard “noise”, there is a plugin for photoshop - Richard Rosenman Grain generator, but maybe you should combine it with some techniques in order to get a realistic film grain. I also think that maybe the shadow under the nose is lither than it sould be; it could be like 10% darker. If you take a good look at it a shadows under the eyebrows “looks” darker than the shadow under the nose. There are some things that I could mention but I think this fiew detailes are most important. On the other hand if you animate this character or just make a simple shot with a camera shaking, add some motion blur I think none of this comments I wrote could ever be captured.
Once again, grait job, really really reeeeealy good!
Marko
therre is no word that I can explain this job.
only /i can say Perfect really reallllllllllllllly:applause:
Looks lifelike. Great skin - the bump mapping is just right. He looks a little clean though, but I guess he just showers well.
