The Failed Prototype


#1

A project I am currently working on.

For this image I wanted to create a sort of plane or ship that is work in progress, and then
show the pilots different reactions to their creation not working properly.

My main focus in this image is to further develop my character and hard surface modelling, texturing, groom and get a better understanding of creating a scene rather than just turntable models.

I just finished UV all of this, and I am going to move on to texturing.

I would be grateful for any critique, feedback or images I can use to push this piece further.

Thanks for reading my post, and for any feedback and comments!


#2

Sorry guys, the image did not upload properly, so I am just going to give the link from my artstation user.

The link to the image!


#3


#4

Thanks for posting my image more clearly. A bit of a silly question, but how did you do that? I am still trying to get hang of posting images on CGSociety.


#5

You just need to right-click on your image to share / Copy URL path of the image /Paste in your post /Highlight your url posted and click on the IMG icon to create the TAGs for display it


#6

Thank you for explaining it to me! :smiley:


#7

Here is my texture progress so far!


#8

The girl looks like the exorcist .lol. but other than that, the modeling is amazing. Throw some sss on the skin and get the lighting to show it off.


#9

@syrom Thanks for the feedback!

I have gotten that she looks like the exorsist a lot :stuck_out_tongue:

I do have SSS on the skin, but see now I may tuned it a bit too down.
Maybe some additional lighting, as you said, will improve the piece!

Again thanks for the feedback


#10

Hehe, I have to admit, she does look a little like the exorcise. I think the main issue is the mouth is angry but the eyes/eyebrows look more on the neutral side. Maybe try bringing down the Inner eyebrow a lot more (go pass what you think looks good then adjust). Also I think there’s a similar issue with the guy in that the eyes don’t quite match the expression. Maybe try lifting the lower eyelid a little to have more of a squint effect? Another suggestion is to make the expression for each of them in a mirror and see how your eyes and eyebrows are shaped.

Aside from that, I love the scene and look forward to updates!


#11

@Nuclearbum Thanks for the feedback and pointing out some good flaws I have to tweak!
I will do another mirror session to get full understanding of the expressions. I am still trying to get the hang of sculpting expressions, and I have to admit it is difficult to get it looking right. I will try to come with another update by Friday. The ship is currently being textured.

Again thanks for the feedback!


#12

I have made some progress of the ship, and I hope I will finish texturing the ship by this week!


#13

This is the latest update of my piece.
Feeling I am close to finish this piece.


#14

Changed colour of the smoke to reflect that smokes come from the ship.


#15

Decided to fix some issues to enhance the focues on the characters.


#16

This is coming along well, and while your last update has improved the focus on your characters, I think you could further enhance that focus with your lighting; right now, your lighting is quite diffuse and even. A stronger directional light which would highlight their profiles would help to visually lift them from the detailed background.


#17

Thanks for the reply and feedback! I got the same message from another forum yesterday, and I am currently working on the light right now :smiley:


#18

I was suppose to put another update yesterday, but I had some issues with the hair render looking washed out. Stupid me manage to put the Ambient colour on the hair shader to slight grey :stuck_out_tongue:

Here are two version with different brightness level!


#19

This is progressing nicely :thumbsup:

My suggestions,

[ul]
[li]I agree with leigh about the directional light. You should probably change the main light direction.[/li][li]Lower the camera or rise the ground to camera level, so we could see the ground in front of the camera and you could blur that out instead of those blurred out smokes. Or add some detached parts in front of the camera![/li][li]Add more details to the ground some stones, grass,…[/li][li]There should be a lot of broken and detached parts on the ground[/li][li]More damage to the ships (more scratches,…)[/li][/ul]

looking forward to this.


#20

@amirabd2130

Thanks for the suggestions!
I am currently working on adding some more debris and parts on the ground. I am just going to be a bit careful not go too crazy and add too many distractions.
I am also going to add some rocks, and some more scratches to the ship and fix that light again!
The lighting is a bit hard to get right, but I will work on it!
I hope I can come up with an update as soon as possible!

Again thanks for the feedback!