‘Fat loaded releases’ are over, the precedence has been set.
One of the features of previous C4D updates were all the unlisted UI tidy-ups and workflow improvments, these will no longer be unlisted in future updates. Every inconsequential improvement will be lifted up and assigned a bullet point to manufacture a ‘fat release’ from nowhere. Watch for that.
I agree, C4D isn’t dead but it’s on a trolley on the way to a high dependency ward with an unfavourable prognosis. The problem for Maxon is that the industry is changing fast and much faster than Maxon have historically shown to be able to cope with.
The arrival of real time or near real time GPU assisted ray tracing and USD which will provide high fidelity scene and asset transfer will inevitably attract more and more users and industries to Game Engines not just for rendering but as their DCC of choice. The days of needing C4D ‘Studio’ are over and in the next couple of years renderers like Redshift and VRay will be seen as quaint. Redshift RT will never be able to compete against Unreal Engine and the $millions that will be thrown at their RT Render tech.
How can Maxon change gears and accelerate development and compete with this > https://docs.unrealengine.com/en-US/Engine/index.html IMHO, they can’t.
There are already early adopters such as Arch Viz, Science Viz, VR developers, RT performance and Indie filmmakers reaping the benefits of Game Engines and it’s not going to be long before the Mograph crowd wake up too. I think Maxon is the most vulnerable given the state of development and Mograph niche but Max will be hit and only those DCC like Maya and Houdini who have traditionally carved their own furrow will survive.
In the last 6 months I’ve been testing Eevee and despite it not having ray tracing I have sneaked into client demos Eevee renders and not one has noticed. In fact in the right circumstance Eevee and a little post production can look surprisingly close to Redshift and instead of taking 2-3 mins for a render it’s 20-30s per frame, a dramatic time saving. Add RT Ray Tracing to Eevee or Unreal and it’s, no pun intended, Game Over for days of rendering or render farms, take your pick.
Instead of anonymously flagging this thread, how about you join the discussion?