The Wheel Of Time
City of Tar Valon
[b]Description:[/b][b] Tar Valon[[/b] is a city[[1]](http://wot.wikia.com/wiki/Tar_Valon#cite_note-0) located on an island on the [River Erinin](http://wot.wikia.com/wiki/River_Erinin), within sight of [Dragonmount](http://wot.wikia.com/wiki/Dragonmount). It is the center of [Aes Sedai](http://wot.wikia.com/wiki/Aes_Sedai) power and is also the largest, most populous city in the [Westlands](http://wot.wikia.com/wiki/Westlands). Tar Valon also controls a small amount of territory directly adjacent to it, although it does not have as much land as it did before the [War of the Hundred Years](http://wot.wikia.com/wiki/War_of_the_Hundred_Years). Tar Valon is ruled by the [Amyrlin Seat](http://wot.wikia.com/wiki/Amyrlin_Seat), although the day-to-day bureaucracy is handled by a council of Aes Sedai sisters and civil administrators. The city is notable as the only place where [Aes Sedai](http://wot.wikia.com/wiki/Aes_Sedai) have wielded officialized administrative power since the War of the Hundred Years. The population of the city in 1000 NE is roughly 500,000. It has remained independent of outside control for its entire existence, although it has suffered several major sieges and even direct assaults.
[b]Objective[/b]: A full high detail envision of the City of Tar Valon using Blender 3D And other open Source Software
[b]The Team
[/b] Oneliner
Daworm
Warder[b]
Severely Needed
[/b](Concept artist)Any modelers and Texturers are accepted
[b]Current Software: [/b][Blender 3D, The Gimp, and verse(unfinished)
[b]The Checklist:[/b]
This is just a short checklist (Full checklist is available)
[ul]
[li]]Terrain and River set-up Basic Mesh Completed(sculpt to come)[/li][li]Island MeshBasic mesh completed(sculpt to come)[/li][li]TowersMesh Completed[/li][li]BridgesMesh Completed[/li][li]City Wallsmesh Completed[/li][li]City Housing (Medium Detail Meshes)[/li][li]White Tower (aes saidi Stronghold)* Almost completed*[/li][li]Ogrier Grove ( spiraling walls and Lush forest)[/li][li]Street Layout (according to closest Reference)completed[/li][li]Shrubbery & Trees (outside landscape and inner walls)[/li][li]Business Buildings(Inns, shops, etc)[/li][li]Docks and ships(Simple dock platform completed)[/li][/ul]** note: the cubes are just placeholders for the buildings to be built**
[b]The modeling work done[/b]
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_whitetowertop-1.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=whitetowertop-1.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_whitetower-1.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=whitetower-1.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_TarValonTop-2.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=TarValonTop-2.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_TarValonSide-2.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=TarValonSide-2.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_TarValonAngledSide-2.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=TarValonAngledSide-2.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_SimpleTower-1.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=SimpleTower-1.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_houseconcepts-2.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=houseconcepts-2.jpg)
[[img]http://i7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/th_Structure1-AO2-withdoor.jpg[/img]](http://s7.photobucket.com/albums/y296/sealsareus/Tar%20Valon/?action=view¤t=Structure1-AO2-withdoor.jpg)
Due to many talks with wot fans in general the layout ans style is still up to receive great change mostly in the inner wall area and around the tower/ the tower itself. we are hoping to gain a concept artists to help with these issues. I have compiled a large Faq as well and then even converted into a quick note style FAQ that gives us references as to how things should look and how they should be presented.
If you are interested in joining the project or would like to help in any small way please contact me here by pm or on this thread. thank you for your time and most of all great thanks to the late Robert Jordan who created this beautiful city in his mind and shared it through an amazing fantasy series.
So far the architectural design fro the housing and city layout is something similar to Greek island architecture/ middle eastern/ Prague lol. playing around with different things at the moment.
laters :P





we started on the ogrier wall… the other one was a temp. thanks to daworm for getting the curve to work 






and while i consider it reasonably high performance, i just don’t like the idea of it running so long for renders if you know what i mean…wear and tear and in-ability to use the laptop would hurt…but possibly i could render with the power of my 2 older desktops…just have to wait and see i guess.





