[b]CAFÉ 005[/b]
[b]Giants - "The Nephilim"[/b]
[b][i]"The Nephilim were on the earth in those days - and also afterwards - when the sons of God went to the daughters of men and had children by them. They were the heroes of old, men of renown." [/i]Genesis 6:4[/b]
[b]The Nephilim or The fallen ones were a race of giants. [/b][b]They were renowned for their strength, prowess, and great capacity for destruction. Because of this, they were erased from the earth in biblical times - according to ancient Middle Eastern texts. [/b]
[b]This fortnights brief is to design your own giant - they could be an ancient race like the Nephilim, or totally from your own ideas - male or female, heroic or destructive. Try and think of ways to portray these massive beings without just using a scale reference. [/b]
[i]Reference: [http://www.pantheon.org/articles/n/nephilim.html](http://www.pantheon.org/articles/n/nephilim.html)[/i]
[b]CHARACTER-A-FORTNIGHT EVENT (CAFÉ)
[/b]
Manifesto: The anatomy forum CAFÉ - a place to meet, share your concepts, ideas and work for the set brief, and then discuss them with like minded individuals (Bring your own coffee though…)
The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form in the round.
If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender ([http://www.blender3d.org/](http://www.blender3d.org/cms/Home.2.0.html) ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.
Duration of projects: 2 Weeks.
Breakdown: (guidelines only depends on the complexity of the idea and model.)
Concept development and realization - 1 week.*
Model development and texture art - 1 week.*
* You can split up your time however you wish - to reflect the area that you want to work in the most, for example.
The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.
DELIVERABLES:
[i]These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with.[/i] If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and dont mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.
[b]WIP is encouraged[/b], and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.
1. Concept art >>>
[ul]
[li]Ideas[/li][li]Final presentation art (full body character pose, head and image plane orthographics.)[/li][/ul]2. Model >>> (high poly cinematic or lower poly real time games character)
[ul]
[li]Base model (untextured)[/li][li]Final model (with textures)[/li][/ul]Learning outcomes:
[ul]
[li]How to develop ideas and a final character from a written brief.[/li][li]Creative problem solving.[/li][li]How to demonstrate your ideas to others.[/li][li]Taking 2d artwork in to 3d artwork.[/li][li]Texture art.[/li][li]Visual communication skills.[/li][/ul]RULES FOR THE WORKSHOP:
1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.
2. This Workshop will run in 2 WEEK slots.
3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.
4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.
5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.
6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.
7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)
8. Have fun, enjoy, and create great art!