The Character-A-Fortnight Event : CAFÉ 004


Morning all,

Final push for me today… new event up tomorrow… at some point - (depending on how late I finish tonight with this one, LOL.) :scream:

@ SpiritDreamer >>> Hey Glenn, I’ll take a look at you have distilled 30 million years of petrification into a couple of mouse clicks in just a moment. :smiley: Great to hear you’ve finally got ZBrush 3 and it’s just in time for the new challenge tomorrow! Good timing… As for trying to learn more about the amazing program you’ve got - my wacom pen is at your disposal. And I’m sure others will be very gracious with their help also, we are a caring bunch on these forums I reckon, (beneath our nerdy “tech” exteriors, LOL.)

@ GlenGramling >>> That early mammal/dinosaur is very similar (if not the same species) as one I photographed in the National History Museum on the first page of this thread. I was initially considering something similar, but afte I walked through the “teeth” section of the exhibits (namely the carnivore dino’s) I changed my mind, LOL. I’m such a sell out sometimes…

@ Gord-MacDonald >>> hello and welcome to this small thread in the vastness of CGTalk. will you be joining us for the next round?

Chers all
MIKE :slight_smile:


HEY…Glen…Funny you mentioned horny toad and bird…that’s actually what I was thinking of when designing that critter…When I was a kid growing up in California, I used to catch horny toads and everything else that moved LOL and keep as pets…They are pretty neat little critters, the way they bury themselves in the sand, and totally disapear…they also do something that no other critter does when they get scared…they squirt blood from their eyes, which really freaked me out when I first saw one do it as it was in the palm of my hand…:eek: …little minature dinosuaurs…horns and all :slight_smile:
The bird I was thinking of in this critters design, was the Secratary bird from Africa…real long legs, hooked beak, eats snakes ect.
About the scale/size of this critter…It’s about the size of a horny toad, maybe a little bigger, after all it is a dinosuaur…:scream: ,but at the same time, has to be small enough to fit into that geode…LOL :scream:
I’m still playing with the textures ect…will probably post a couple more up of it’s design tonight…:slight_smile:

Mike…THANKS…I will for sure be taking you up on your offer of help with the Z BRUSH program…I hope you have a good supply of aspiran on hand, you may need them all, by the time this adventure is over LOL…:eek: :slight_smile:


I’ve just spent about 40 minutes looking at lizard ref and I’ve come up with 2 basic possibilities for colour schemes >>>

I’m not 100% sure which one to go with as yet. Possibly the first one?

Any thoughts?

MIKE :slight_smile:



I can see the top one in a jungle enviroment…would blend right in with the jungle…:slight_smile:
The bottom one put me in mind of a poisonous critter with those reddish bands on it’s back…then I thought atomatically of the GILA MONSTER…of New Mexico/ Arizona…a POISONOUS LIZARD, with a really beaded textured skin, and really bright reds, blacks, pinks in it’s skin coloring…stands out like a warning sign that says DON’T MESS WITH ME…:eek: in the brown desert where it lives…just a thought that might be of help to you …:slight_smile:
They are both awsome in thier own way…the enviorment they are placed in will be what really adds to thier character I think…whether thier personality be stealth with the aid of camaflage, or blatent with the aid of poison…:scream: …just throwing some thoughts your way…might help spark something in your imagination…you never know…:slight_smile:


default-rol - the textures are really cool. i would got with the first one though, i think it suits the creature better.


default-rol – nice ^ ^…I prefer the first texture more…the pink and the green colour seems
like can’ fit well…maybe a different green will make difference…

still having problem with the projection master thing…
so…can;t finish this workshop d…sorry…
looking forward for the next one…^ ^…


Hey questionmarks,

What kind of problems are you getting in projection master? I’ve got a few at the moment too - but that’s a resolution issue on my ZBrush mesh. Geometry HD in ZBrush 3 is supposed to fix slippage, but I can’t get it to work - keeps crashing the program at the moment. Need to invest in more RAM I think…

Cheers and see you for the next round. :thumbsup:

MIKE :slight_smile:

<<< FINAL EDIT >>>

Posing him has been a bit of a nightmare, but I must say that the new Transpose tool in ZBrush 3 looks like it could be quite special… “Thank you” Pixologic! :thumbsup:


I’m not doing the colour map, as I can’t take it in to photoshop as I would like to do, so I can do it how I would like. ZBrush is good for colour, but it will take some getting used to. I’m still a lot happier doing it in photoshop “The good old fashioned way,” and then pumping it up in Zbrush (cloning over seams etc.) Also, I really aim to get Geometry HD working on the next project as that looks amazing. This project has been a great ice breaker into ZBrush 3 for me though, so I can’t be disappointed all in all.

Congratulations and well done to all who took part this time round - you’ve all done some amazing work.

cheers and see you all in the next round tomorrow, I hope.
MIKE :slight_smile:


Well im never going to get this finished but. How the HELL do you select multiple faces? All I can figure out is how to add, subtract and a few other stuff with the tool… but how do you select several faces and move them etc? I know you can do it cause ive been watching this (and turning green). I also think you can ‘extrude’ (I don’t know if that’s the correct term for Zbrush) the faces you select, as he did that to make some braclet-like things.

EDIT: I think i fixed it :stuck_out_tongue: By accident… i was just doing stuff trying to figure it out for myself…held control and dragged! So i Mask it… I just need to figure out how to ‘extrude’ it now…

Shift+Ctrl Left Button Drag to select faces in ZBrush. (selection mask turns green.)   Shift+Ctrl left button tap on the canvas to bring your whole tool back. Ctrl+left button drag to mask.  Ctrl+left button drag on the canvas itself to clear a mask you've made.
I've done you a couple of screen grabs on how to extrude below &gt;&gt;&gt; I hope you find them useful:

1&gt; Shft+Ctrl Left mouse drag to isolate what you want to extrude (the rest will disappear.)


2&gt; Move your selection so you can see the extrude when it takes place (close to profile for example.)  Then snapshot an image of your original mesh to the canvas. (See picture below)


3&gt; Under Tool:deformation, use the slider controls to extrude your mesh (Inflate works quite well.)  Your mesh will extrude, leaving the snapshot of your original mesh in place, so you know how far it has displaced.


4&gt; Then go to Tool:Geometry and hit "Edge loop" to complete the operation.  (NOTE:  your mesh must be a polyMesh3D to see this operation under the geometry tab.)



Then all you have to do is Shift+Ctrl left button tap on your canvas to bring the whole lot back, then Ctrl+N to clear away your snapshot and we're done.  Easy, (sort of.)


Hope that helps


<<< Welcome to CAFÉ 005 >>>


May 26, 2007

Worked on this design a little more this morning.



Had to kit him up


shit i didn’t make it on time! well here is the pencil rendering anyway. I didn’t have time to clean it up as good as i wanted to but hey. :slight_smile: let me know what you think. i’ll do the coloring some other time and let you know when it’s done. Good work everyone and see yah at the next one.


HEY…Michael…NICE DRAWING…:thumbsup: …Really like how the legs show the wieght and stress on them, adding rythum to thier movements, You created a great sense of motion and action:applause: …can feel a nice bone structure throughout also…:slight_smile: …GREAT JOB…:thumbsup:
Looking forward to seeing your work on #5…GIANTS…:eek: :slight_smile:


Thanks dude. I’m looking forward to it too. see yah there :slight_smile:


too late for deadline


May 27, 2007

Little more work on the design of this character
Turning him into a dragon
One idea leads to another



May 28, 2007

Calling this version of my character Done.



May 29, 2007

My final for these two versions



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