The Character-A-Fortnight Event : CAFÉ 003


#1

                [b]CAFÉ 003
        "Antianeirai"[/b]
         
        
          [b][i] Amazoi (referred to in the modern day simply as Amazons) were the most feared race of antianeirai - literally, “Those who go to war like men,” according to Homer’s great work, The Iliad. [/i][/b]
        
          [b][i]Amazoi, meaning “Breast less,” refers to the belief that Amazoi children, (all female,) had their right breasts removed to aid with the drawing of a bow - their main weapon in times of conflict...[/i][/b]

Design your own female fighting warrior. She can come from a historical context, like the amazoi, from contemporary society, or even from a future/alternative time. You can make her beautiful but deadly, athletic, stocky, masculine or anything else you imagine a female warrior to be. Ideally, she will have modified herself in some way, like the amazoi did, to aid her when in combat.

          Definition from Wikipedia of [i]Amazons[/i] - [http://en.wikipedia.org/wiki/Amazons](http://en.wikipedia.org/wiki/Amazons)
        
          [i]Amazoi[/i] information - [http://www.pantheon.org/articles/a/amazons.html](http://www.pantheon.org/articles/a/amazons.html)
        
        
          [b]CHARACTER-A-FORTNIGHT EVENT (CAFÉ)

[/b]        
          [b][i]Manifesto:  The anatomy forum CAFÉ - a place to meet, share your concepts, ideas and work for the set brief, and then discuss them with like minded individuals (Bring your own coffee though...)[/i][/b]
         
         
         The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form “in the round.” 
         
         If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender ([http://www.blender3d.org/](http://www.blender3d.org/cms/Home.2.0.html) ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.
         
         Duration of projects: 2 Weeks.
         
         Breakdown: (guidelines only – depends on the complexity of the idea and model.)
         
         Concept development and realization - 1 week.*
         
         Model development and texture art - 1 week.*
         
         * You can split up your time however you wish - to reflect the area that you want to work in the most, for example.
         
         The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.
         
         DELIVERABLES:
         
         [i]These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with.[/i] If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.
         
         [b]WIP is encouraged[/b], and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.
         
         1. Concept art >>>

[ul]
[li]Ideas[/li][li]Final presentation art (full body character pose, head and image plane orthographics.)[/li][/ul]2. Model >>> (high poly cinematic or lower poly real time games character)

[ul]
[li]Base model (untextured)[/li][li]Final model (with textures)[/li][/ul]Learning outcomes:

[ul]
[li]How to develop ideas and a final character from a written brief.[/li][li]Creative problem solving.[/li][li]How to demonstrate your ideas to others.[/li][li]Taking 2d artwork in to 3d artwork.[/li][li]Texture art.[/li][li]Visual communication skills.[/li][/ul]RULES FOR THE WORKSHOP:

         1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.
         
         2. This Workshop will run in 2 WEEK slots.
         
         3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.
         
         4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.
         
         5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.
         
         6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.
         
         7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)
         
         8. Have fun, enjoy, and create great art!

#2

For those of you slightly confused by the terminology, a fortnight is 14 nights in duration. Here is a definition of it from Wikipedia.

http://en.wikipedia.org/wiki/Fortnight

A fortnight is a unit of time equal to two weeks: that is 14 days, or literally 14 nights. The term is common in the British Isles and many Commonwealth countries, but rarely used in the United States. It derives from the Old English feowertiene niht, meaning “fourteen nights”.

<<< Reserved for useful links >>>


#3

For those who wish to be notified of when all new Tutorials / Workshops begin on the Anat Forum, please subscribe here:

  [Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE!](http://forums.cgsociety.org/showthread.php?f=199&t=379951&page=1&pp=15)
  [http://forums.cgsociety.org/showthread.php?f=199&t=379951&page=1&pp=15](http://forums.cgsociety.org/showthread.php?f=199&t=379951&page=1&pp=15)
  
  Looking forward to seeing some strong work this round. :)
 
 Some great inspirational professional concept art (courtesy of Roberto) - not thematically related, but inspirational nonetheless:
 
 [PIRATES OF THE CARIBBEAN 3 New Crew Member Designs](http://www.aintitcool.com/node/32457)
 [http://www.aintitcool.com/node/32457](http://www.aintitcool.com/node/32457)

#4

Ouuu…this one sounds so much fun! I’m definetly in on it. Going to try and make a nice portfolio piece out of it. Now…just gotta come up with a good character design :slight_smile:


#5

Sounds like a great project. Have fun everyone and goodluck.


#6

AWESOME!! where is my sketchbook… :slight_smile:


#7

You defenetly have a nose for interresting topics, Mike. I’ll try to find some time to enter this one too :stuck_out_tongue:
-IS-


#8

I have a great idea that might be allowed. I will do a sketch to see how it looks.


#9

Hey all,

@ Roja >>> I’m looking forward to this one too - I also want some work for my portfolio this time, and I can’t wait to see what you produce. :slight_smile:

@ Queensoul >>> Hello, I haven’t seen you around on these boards for ages, (mostly because I haven’t been here, I accept.) Will you be participating in this round? Glad you like the project anyway.

@ michael-olszak >>> Good to see you like the brief. You’ve done some cool work in the previous rounds, and I anticipate great things from you in this round. I look forward to seeing what you come up with. :slight_smile:

@ IS >>> Cheers Igor, I hope to see you do some cool work for this round too. I really liked what you produced last time round btw.

@ Fl3wk >>> I await to see what you produce for this round with baited breath… lol.

Cheers all

MIKE


#10

I will definetly try this one :wink:


#11

I will definately try to take part in this one. I’m already considering possible approaches. Should be fun.


#12

jumps onboard

I’d very much like to try this. I can’t model though, but since it’s not necessary … And I don’t mind if somebody else would like to use it for a model for this event. I’d already be glad if somebody would deem it interesting / good enough.


#13

Oh, God, this one really blows my mind, I love Greek Mythology! I don’t think I can join you because of my ugly f****** work! :cry:

Anyway, I’ll be watching your works. Really inspiring thread. Congrats, Mike And Rebeccak! :bounce:

Cheers

Bless


#14

Hey all,

I started modeling tonight - I’ve got an idea in my mind what I want so I went straight in >>>

Still got to really sort it out, but I posted it to prove that I really am participating this time. LOL. :scream: I’ve put in about 6 hours or so tonight and built it from scratch - most of the work, after the block in, is on the nose so far.

@ jojo1975 >>> Welcome, and we look forward to your participation. :slight_smile:

@ Asatira >>> Welcome, it should definately be fun… :smiley:

@ RicoD >>> Welcome, and good luck with your idea. We look forward to seeing it posted up here soon. :slight_smile:

@ Blessing >>> good to see you on this humble thread, and if you do manage to find time to participate then we’d all love to have you here. Thanks for the vote of support anyway… :thumbsup:

Cheers
MIKE


#15

I am in this too…
same…no scanner to use…
so I didn;t put any sketches here…
will post updates when something turns out…
nice theme…
^ ^…


#16

Morning all,

@ questionmarks >>> Great to see you back for round 3. Loved your work last time by the way. :thumbsup:

Update - couple more hours work this morning.

Cheers all
MIKE :slight_smile:


#17

Hiya!
I guess im gonna join this one.
Ill just do concept art, since my 3d really sucks.

so … this lady is a spec-op, equipped with modified genes and fortified muscle fibers. She’s a character from the small world within my head. Coincidentally I haven’t drawn any designs for her yet, so this is the perfect opportunity for me.
I got lazy on the front view, so its a little bit rougher than the back view. The lower body comes later.


#18

Hey nice progress shapemaster and rol. Your new mesh definately seems like you know where you’re going with it proportion wise

Im doing my very best to stay in this one and heres about a half hour sketch inspired by the Pirates concept art rebecca posted up.

It is a water based alien- but as to what she does etc, I’m still forumulating… thanks guys Ill hang in with this one!


#19

Hi I would like to join in if its not too late.


#20

Hey all,

@ shapemaster >>> nice start you have there - she reminds me of Major Motoko Kusanagi from Ghost in the Shell. I look forward to seeing your idea develop. :slight_smile:

@ IronhideNT >>> Great start you have there, she looks very alien and water based - so you’ve succeeded in capturing those elements of the design in my opinion. Will she remain ephemeral in nature, like water itself, or will she be a physical character? Good start anyway. :slight_smile:

@ Cnecktor >>> Hello and welcome! Please feel free to join in, as that’s what this workshop series is for, (and it’d be pointless without member participation, after all. :scream: ) We look forward to seeing what you produce for the workshop.

Cheers all

MIKE

UPDATE

Cleaned up the proportions, and UV mapped her head. I’m going to take her into ZBrush now and sculpt her up to how I imagine her.

Once I’ve sorted out the head to how i want it - I’ll use that to inspire the body, as I’ve got a fuzzy idea in mind but it needs lots of actual clarification.