The C4D Renderer vs The Rest!


#101

Hi Micheal, Adam, Neods,

Originally posted by MJV
Now that you’ve been using Max for awhile, do you feel that the move was really worthwhile, and if so, please explain exactly why. Thanks.

Warning, long answer.

Overall, moving to max has been worthwhile in the sense that max fulfills the needs I had. I wanted better modeling and better animation than C4D was offering, and max has given me both. C4D still has various strengths over max, so depending on the work I use max or XL as necessary.

Specifics:

Modeling - max simply has a larger toolset. Ngons are a big one; in addition, the polygonal modeling tools work predictably (ie, correct edgeloops) and have the full range of options you’d expect. For example, you can extrude not only polys, but all edges, points, etc. Or extrude them all along a spline if you like. Do a step-repeat on the last command. And so on. I spend 95% of my time modeling fluidly, not stitching triangle messes back together or giving up on edge-loop selection and whipping out a live-select tool.

MeshSurgery obviously adds a lot of power to XL8. Max already has most (not all) of that power built-in.

Animation - max has a lot of character power. A lot. And despite the common retorts, no - you don’t need character studio. Max’s own bones work fine, and the IK (while not “soft”) is damned accurate. Scripting behaviors into the rig is rather simple once you get the basics of the matrix math down. The dopesheet and timecurves work well, and their interfaces are cleanly designed with plenty of filtering options allowing you to focus only on EXACTLY you wish to. Skinning is very easy… you can use envelopes if you like, or paint weights on the mesh; none of that “set all weights to ZERO to stop a bone from influencing it… and it still manages to move the point” nonsense.

After 2 hours of playing with Mocca, I just screamed and quit the app. After 10-20 mins in max - not even having read the manual - i’d made a perfectly well-behaved leg completely with ankle and knee controllers. I’ve done more character animation in the past 6 months than i did with XL in 5 years. People say “it’s the artist, not the app” - sorry, that’s BS. Everything I knew about rigging (at the time i bought max) i’d learned by reading, or trying to do in C4D. The difference was - max actually gave me the results I wanted to begin with. I didn’t change - the app I was using changed.

Max gets you excited about animating characters. C4D just fills me with dread. Max’s IK starts in a stable, locked type of rig… from there, you add in various “soft stuff” if you like. Conversely, C4D’s rigs start in a state of total “move where ever the hell you want”, and it takes too much work to get it under control.

Basically, Max’s IK is what you WISH c4d’s hard IK was like.

Architecture - ObjectManager-based hiearchy isn’t required for character work. Bones, nulls, controllers, and meshes can exist completely independent of hierarchy. You can do drag/drop groups if you like, sure. But creating a rig with controllers and attaching it to a mesh doesn’t have some of the limitations you find in C4D’s nested parent/child approach.

Plugins and scripts: no brainer. Tons of them out there, and a lot of the great ones are free. A lot of the “regulars” in the max community are production artists or TD’s, and many of them write scripts on a regular basis to solve problems they have at work… and not only do some give them away (scriptspot.com, maxplugins.de), occasionally you’ll even see them take feature requests and implement them.

Want to script yourself? It knocks COFFEE to the mat. I spent a lot of hours trying to learn COFFEE, and never got very far. Maybe it’s just how my brain works, but I never could do much of anything. In max, I’ve written 2 original scripted plugins and modified several 3rd party ones to suit my own needs. COFFEE was made for coders. Maxscript was made for people that don’t have a solid background in C++ or java.

Finally: Expandability. If I want a good toon shader, there are 3 to choose from. Better GI/raytracing? 3 more choices (5, including Lightscape (max5) and MR (max6). More character power? Fine, get CAT, or character studio, or ACT… or several others I’m forgetting. Want more morphing power? Fire? Hair? It’s out there. Yes, it’s expensive to buy all those things but my point is this: they are available if you need them. Not all are perfect by any means, but they do exist and 3rd party development for max isn’t limited to 5-10 major players.

Quick list of “things better in C4D” - Lights & Shadows. Material editing. SLA shaders. Raytracing. Multipass rendering. Yes, some things are better in C4D land… but it goes back to the purpose at hand - when i’m doing celshaded character stuff, they don’t come into play much.

Last thing and then I’ll hush. I get this a lot: “Why did you choose max instead of Maya?” Quite simply, because maya was still $7,000 at the time; I bought max 6 months before the maya price drop. Would I choose it over maya again? I don’t know, but I don’t sit around thinking about it. I’ve tried the PLE a bit, and was left with the impression that although maya might have been a good app alternative (@ $2K), I didn’t waste my money on max.

Sorry for all the text. Hope it answers some questions.

thorn


#102

neverwake,

Wow. Fantastic, detailed response. Honest real-world feedback like that is precious, and here you’ve gone and given us all a huge serving.

I started out at VFS using Max. Had never ever tried 3D before, but dove into it like a man possessed. Since leaving school, I’ve been strictly a C4D-guy. Love both apps, and I’m eager to learn more new tools. If Max didn’t cost an arm and a leg (and a thumb, and a few toes…), and if it were available on the Mac, I’d be all over it in a second. Great app.

Stability stinks though. C4D is king of that hill, in my opinion.


#103

Originally posted by neverwake
Want to script yourself? It knocks COFFEE to the mat. I spent a lot of hours trying to learn COFFEE, and never got very far. Maybe it’s just how my brain works, but I never could do much of anything. In max, I’ve written 2 original scripted plugins and modified several 3rd party ones to suit my own needs. COFFEE was made for coders. Maxscript was made for people that don’t have a solid background in C++ or java.

Wow. You really like MaxScript? I tried using it for some automated rigging and animation (saves a lot of work when working with 40-legged insects) and MaxScript was a very frustrating experience: Parts of the documentation were outdated or plain wrong and recorded scripts never worked anyway. I had to figure out a lot by trial and error, and since I was used to C++ and Java before, the LISP-based syntax of MaxScript was really giving me headaches.


#104

wont argue the character and celshading argument,
but have to add that in general c4d has made (and makes) large leaps at the moment.
Max is Plug-In king, that has been so for a long time, and in the advanced areas its plug-in toolbox is unmatched.
but with recent plug-In additions to Cinema most basic character gaps (apart from celshading , ngon & nurbs ) have or will be closed.
Messiah:Animate 4 has a working connection to Cinema 8 and makes most character issues a thing of the past if you are willing to learn and use it.
When .fbx support is out, Motionbuilder will be added to the character-toolbox (which i personally prefer over M:A, although M:A is more powerful, but MB interface is so much cleaner and easier to learn when used to c4d).
Bonderland Plug-In public beta shows a totally new character-IK for Cinema which is easier to use and much more predictable.

Expresso-Scripting is a lot easier than any programs language for non-programmers (I found Maxscript easier than coffee, btw. it is so much more like lingo from director which I am good at).
If some solution for clothes-simulation popped up i think I will be happy for my character needs…

Its unarguable that Max and Maya and XSI have a lot more character animation history and procuction proven character-tools.

but for general purpose character animation the gaps in Cinema finally seem to close this year.

I know you were talking about the built in features of Max, and I am talking about plug-ins, but IMHO a feature that is available as plugIn for a reasonable price is just as good (or better often as specialists tend to put more perfection into their products niche) as built in.As long as it is supported and updated, of course.

Olli


#105

Yeah, Cinema + $200 for MB or $500-600 for Messhiah is still a lot cheaper than Max–particularly if you have to buy a third-party render solution for satisfactory results (not counting Thorn who has Cinema for that).


#106

Replying to various replies… forgive the paraphrasing, i hate having to format all the “quote” html stuff.

Do you really like maxscript?

Yes, i do. While parts of the docs may be outdated, they are certainly usable and there are a few great people on various forums able and willing to help you learn the ropes. On my first day with it, i was able to read the code and understand how things like dialogs and sliders are created, and pass their values to various functions. Modifying it is easy and user-friendly. The script recorder does have limitations, but it’s better than nothing at all. If COFFEE was as elegant as maxscript you’d see a lot more COFFEE plugins out there, instead of people asking for some coder to do it for them.

Add Messiah 4 to XL8 and you’ve got a good solution, comparable to max

Based on P-M’s history,I’m rather suspect of that. Hopefully this time around they finally have it right, but I’ve heard nothing but disappointment from people who bought P-M for C4D use in the past.

Add FBX and motion builder, and you’re set to go.

Perhaps you will be… I’m looking forward to FBX/C4D myself. But I prefer to do as much work in 1 app as possible, instead of lots of import/export/re-import/re-export, now let’s render. I’ve heard MB is great, so perhaps it’s worth the extra steps.

Xpresso vs maxscript
They aren’t the same thing… Xpresso is closest to max’s parameter wiring (or possibly the reactor controller). Expresso does have more power than parameter wiring (until you write code), but you can’t (nor was it intended) use Xpresso to write plugins. Apples and oranges, so to speak.

Overall, I don’t agree that the C4D character gaps (vs max) are closing this year. While I’m not up on all the latest plugins in development, I’m somewhat familiar with where XL8 stands… and based on that, it appears to me that 3rd party development is attempting solve problems that shouldn’t exist in the first place.

That’s better than no solution at all, of course, but when I look at software I prefer a viewpoint of “the app features are strong, the add-ons make it even better” rather than “the features are weak/lacking, the add-ons make it useable.”

thorn


#107

My God, here we go again.

It’s just a bloody program!!

See, art should be fun for me, period. For me, C4D is fun, Photoshop is fun, Sketchup, Xara X, Wings 3D, Vue d’Esprit, that’s fun. I don’t like 3DS Max for several reasons, but the reasons don’t matter or do they? Someone is happy or someone is not, period.

And because you have fun you’re able to do things that you thought weren’t possible, so in the end you get what you want and isn’t that all what counts; joy and results?

So stop this really stupid discussion and think like an artist for once in your life, because who really cares if one scripting language is better than the other. This is not a discussion about “What should I buy”, this is all about “Look how good my program is”.

Childish behaviour if you ask me! :banghead:

Sorry, but I just hate these kind of discussions, can you tell?


#108

It’s just a bloody program!!
No one has stated otherwise.

because who really cares if one scripting language is better than the other.
At least 3 people cared; they asked my opinion, and I’m giving it. The fact that you don’t care doesn’t mean others do not.

Childish behaviour if you ask me!
No one asked.

Sorry, but I just hate these kind of discussions, can you tell?
Then don’t read and participate in them, as simple as that.

thorn


#109

Originally posted by gfx@rt
[B]My God, here we go again.

It’s just a bloody program!!

See, art should be fun for me, period. For me, C4D is fun, Photoshop is fun, Sketchup, Xara X, Wings 3D, Vue d’Esprit, that’s fun. I don’t like 3DS Max for several reasons, but the reasons don’t matter or do they? Someone is happy or someone is not, period.

And because you have fun you’re able to do things that you thought weren’t possible, so in the end you get what you want and isn’t that all what counts; joy and results?

So stop this really stupid discussion and think like an artist for once in your life, because who really cares if one scripting language is better than the other. This is not a discussion about “What should I buy”, this is all about “Look how good my program is”.

Childish behaviour if you ask me! :banghead:

Sorry, but I just hate these kind of discussions, can you tell? [/B]

This is childish? I’d actually call it one of the most informative threads I’ve ever read here on CGTalk.

Also, I’m happy that 3D is arty fun for you and all, but for some people it’s serious, serious business (which we might happen to also enjoy). And I don’t know about you, but when I make a decision that might see me invest several thousand dollars into a piece of software, you can be damn sure I’m going to research it six ways from Sunday.


#110

i’ve got a very very simple look on this competing between cinema4d and other renderers.

  • can c4d-renderings look really photorealistic? yes they can look more real than reality (maybe you know what i mean, because we often dont realize some effects and visual impressions in the real world, which a rendering holds us under the nose (or before the eye, like you see it).

  • is c4d fast? of course it is. competing it with renderers of high-end 3d-software like maya and 3dsmax, it kicks out their basic renderers. of course, maya got mray, 3ds got final renderer and brazil and more and so on and so on, but AE costs only about 400 $ and cinema 4d basic about 800 $, makes 1200 $ and that’s what you would pay for brazil.

  • is it stable? yeah man, i knew 3dsmax to get crashed so often and to use such an huge amount of systems ressource, this counts for maya too.

my resume: c4d cant compete with PRman and Mray, but just take a look what you can do with cinema4d for that price - should tell you more than any other argument. we have included general GI, then comes especially hdri-support, which is not that kinda industrial rendering option, but for a freelancer its great :wink:

thats why i render with cinema4d - it’s great and i got it together with the programm, and i’m able to realize anything in it - so i dont need Mray.

i dont talk about character animation, or about lack of modelling tools. thats not the topic and because i’m not the animator guy, even not the texture artist (but i read “c4d 8.2 - ein workshop für profis”, because i’m german, and i first started to bodypaint, just to fall in love with it).
ok, the ThinkingParticle thing and the COFFEE thing are hard to use for me, cause i’m really not the coder guy (just HTML, and lil bit of Perl, SQL and PHP, i would called it advanced nothing-knowing), but thinkingparticles seem to me to produce kinda really phat and nice animations.

i tried character animation in cinema4d, and i chose to buy MotionBuilder if i ever should want to do the animation stuff.

but for the modelling part: i dont have mesh surgery, because i cant afford it. i even dont use diTools and so one, my only used plug-ins are some organization helpes cause sometimes i seem to be the 200 objects in a scene guy, and they all are called "Polygon-object, polygon-object1, polygon-object2, and so on, and thus i needed a solution for this lack of discipline). but i like the modelling flow with c4d. in max, you have some great and really really mighty tools, but for me (thats MY opinion, worx for me but i never reflect it on other people’s preferd workflow) c4d is not only working, its kinda great fun to work in it, and in max for me its more like work, based on my disliking of max’s interface, where i would say c4d has one of the most clear, ergonomic and easy-to-use interface, but ok, you say it, it’s just a matter of time to rework any interface cause every big 3d-package has the option to build your own one.

mainly, what i dislike, is that lots of max and maya users look down on c4d-users, once a max user asked me with what i did a certain work which he liked really much. i said thats c4d, and he instantly, i mean just the time to write it, repeated: oh, c4d…thats not much of art because its easy to do in c4d.
what should i say to this, someone complaining to me that a certain 3d-solution is not as good as his because some things in it are easier to realize cause of better built tools for it?
thats a major problem, its kinda C+±people looking on delphi-coders, thinking c++ is the big deal and delphi the kiddy n00bie stuff.


#111

Originally posted by neverwake
[B]
Add Messiah 4 to XL8 and you’ve got a good solution, comparable to max

Based on P-M’s history,I’m rather suspect of that. Hopefully this time around they finally have it right, but I’ve heard nothing but disappointment from people who bought P-M for C4D use in the past.

[/B]

Based on that info, you wouldn’t even be using C4D. You may not remember this, but earlier versions of C4D weren’t exactly stable. Maxon realized this and took care of the problems. Now you enjoy a level of stability that max users envy.

The main problem with the first incarnations of the messiahC4D connection was in understanding C4D users’ expectations (sure there were other problems, but this was the most critical). With dedication and a lot of hard work, we’ve been able to forge a good understanding with C4D users. And are now building some very positive relationships.

What’s important for you and others to know is that we’ve never given up on C4D support. We’re just as dedicated to our customers as Maxon. Futher, it’s because we are both so dedicated to our customers that you have a working, non-crippled messiahC4D connection; the connection to C4D is just as powerful as the connections to max & maya. This would have been impossible without Maxon & pmG collaboration and user support.

Those C4D users who have provided us with the necessary feedback already know that we are proactive with regards to addressing problems. It’s this kind of collaboration with the users that will grow the messiahC4D connection and make it even more powerful and allow you to animate with confidence… and fun:})

To that end, if you’re still experiencing any problems with the messiahC4D connections, don’t hesitate to post on the messiah yahoo group or on the messiah forum right here on CGTalk.

Warmest regards,

-lyle milton
-pmG

ps: didn’t mean to hijack the discussion. I just thought it important to address this issue.


#112

Originally posted by lmilton
You may not remember this, but earlier versions of C4D weren’t exactly stable.

I’ve been using C4D since version 5 and it never crashed here. Are you talking about C4D 1,2,3,4? Plus thorn has an even longer C4D experience so he remembers this and that for sure :slight_smile:


#113

Originally posted by Olli Wuensch

Messiah:Animate 4 has a working connection to Cinema 8 and makes most character issues a thing of the past if you are willing to learn and use it.
When .fbx support is out, Motionbuilder will be added to the character-toolbox (which i personally prefer over M:A, although M:A is more powerful, but MB interface is so much cleaner and easier to learn when used to c4d).

Hmmm… that’s different… Much of the feedback that I’ve been getting has been contrary. Most have found the messiah easier with which to interact than MB. I’m talking about setup and “pure” animation.

What is it about messiah that you find… “not clean”?

Also, many have found the “hot connection” to host apps a major plus, as opposed to using an import/export mechanism. Are you finding it difficult?

-lyle

ps: sorry to hijack again. Just trying to understand.


#114

Originally posted by ThirdEye_01
I’ve been using C4D since version 5 and it never crashed here. Are you talking about C4D 1,2,3,4? Plus thorn has an even longer C4D experience so he remembers this and that for sure :slight_smile:

Yes, you are the beneficiary of that which I speak;})

I remember when a Maxon rep came by to demo C4D at Station X Studios where I worked, at the time (this was before the release of project:messiah, messiah:animate, etc). This had to be about 1999. I remember that everyone’s perception at the time was that C4D was unstable. The rep took great pains to let us know, and to demonstrate the instability problems had been addressed. He even invited us to try to crash it:})

Anyway, my point was that the messiahC4D connection was a very early version. The new connection shouldn’t be judged solely on the performance of the old. It is new, after all.

-lyle


#115

Hi Lyle,

I’ve been using C4D since v4, and on the beta team since 1997… in the 6 yrs I’ve used it, I’ve found C4D to be among the most stable apps I’ve ever seen. While I’ve not a lot of current experience with XL8, I clearly recall that all the XL versions prior (5,6,7) were incredibly stable - to the point I used to do keynotes @ SIG and bet people they could not crash it; a bet i never lost, btw ;).

For the record, I have not used P:M and therefore my comments are based solely on hearsay that I’ve read in various forums. I’m aware of the working situation between PMG and Maxon, and it’s great to hear things are going in a positive direction. P:M is certainly regarded as a good solution for animation, and something C4D users have long wished for.

If my comments were not accurate to the real P:M situation, I’d like to apologize as it’s certainly not my wish to give people the wrong impression of your product… but as I said, there were consistent with what I have read.

In any case, best of luck to you and PMG in the future - I’m sure if things go as planned with the bridge plugin, C4D users will be rather happy with the results.

thorn


#116

Originally posted by neverwake
[B]Hi Lyle,

I’ve been using C4D since v4, and on the beta team since 1997… in the 6 yrs I’ve used it, I’ve found C4D to be among the most stable apps I’ve ever seen. While I’ve not a lot of current experience with XL8, I clearly recall that all the XL versions prior (5,6,7) were incredibly stable - to the point I used to do keynotes @ SIG and bet people they could not crash it; a bet i never lost, btw ;).

For the record, I have not used P:M and therefore my comments are based solely on hearsay that I’ve read in various forums. I’m aware of the working situation between PMG and Maxon, and it’s great to hear things are going in a positive direction. P:M is certainly regarded as a good solution for animation, and something C4D users have long wished for.

If my comments were not accurate to the real P:M situation, I’d like to apologize as it’s certainly not my wish to give people the wrong impression of your product… but as I said, there were consistent with what I have read.

In any case, best of luck to you and PMG in the future - I’m sure if things go as planned with the bridge plugin, C4D users will be rather happy with the results.

thorn [/B]

Hey thorn,

I didn’t take offense to anything you’ve said. My apologies if something in my post came across in a negative way.

All things considered, I think you’re right to post the information that you had, good or bad, right or wrong. The fact is, from the C4D user’s perspective, the “bad press” that we’ve gained due to the unreliable state of the early messiahC4D connection was well deserved. It doesn’t matter wether we as a company believe we deserve it, the fact is that C4D users thought we did. But now as we’re working directly with C4D users, the negative perceptions for us both are begining to fade into oblivion.

Understanding. That’s what it’s all about.

Thank you for the kind words of support:)

Take care,

-lyle


#117

I think Messiah is great software. My problem with pMG is that they advertised a Cinema connection when it was barely working–without mentioning that fact–which induced me to purchase software I couldn’t use. Now I’m not in the business of investing $600-700 in software in the hopes that it may work sometime in the next year or two–although that appears to be the pMG business model. Since I have a limited software budget I have to prioritize, and buying one thing means foregoing another. I gather that all is now well, so that’s great. Water under the bridge and all that.

I still prefer MB, and a lot of it has to do with the GUI. MB is very similar to Cinema in that you can move and group windows wherever you like and save personalized layouts. In Messiah you have a lot of important dialogues lined up on the left-hand side of the screen, and these are always scrolling off where you obviously can’t see them. Not a clever GUI in my opinion. I also found the process of assigning expressions rather bizarre, which was not made easier by the huge number of them that were undcomented.

The documentation in general was a sore point with me, it being entirely html-based and formatted in such a way as to prevent printing. In contrast, MB has a nice paper manual and lots of excellent video and pdf tutorials to really get you going.

Lastly, MB has prebuilt rigs that work really well, and a more comprehensible motion blending scheme–at least it is to me. And of course it also ships with tons of ready-to-use motions, which is a big bonus.

Overall I think Messiah is probably the better application for the pure animator, whereas MB is superior for someone like me who wants to do some character animation but doesn’t have the time or desire to master both rigging and animating.


#118

Hi, Lyle.
I am one of the c4d users that were disappointed aboutthe first M:A connection.
I have been testing the new connection (with M:A3 it was not even built for) for a couple of days now and am seriously considering to update my M:A to the very powerful and promising M:A4.
With the new connection (and very innovative features in M:A4) you have re-gained my personal trust in the product again.

About the easyness of interface M:A vs MB:

MBs program logic is very similar to the Attribute manager concept of C4d, which made it for me easier to get a start.
Its not that I could not work with M:A3.

Actually, the Autorig you introduced in M:A4 might make me prefer M:A4 in the end-- thats a really easy to use and straightforward rigging concept, really.

In the end, when diving into M:A the interface differences will most probably fade away—
after all, before MS became so cheap I was doing my MoCap Compositing in Lifeforms (Urgh) and at some point I could even work fluently with it (Press Enter-key to cancel dialogue-- who has made this insane hotkey-choice in LF).
As for Thorns opinion that its all about the features of the main app-- thats OK, its a stanspoint- but what would a Max user be without his Plug-Ins, come on :wink: Reactor, Characterstudio— all that was PlugIns before being integrated–
Max is and will stay Plugin-King, of course.
I envy the wealth of pluins Max has.
(Though it would probably make me a poor man).

Olli


#119

sorry about butting in here and ALL the discussion recently in this thread i’ve really enjoyed…

(i’m also glad to see we even have pmg representation entering the discussion and thorn entering the fray…)

one thing i would like clarification on is:
refraction channel
translucency channel

i think some people mentioned they were missing or would like to see them…can’t remember exactly and don’t really want to go back through rest of thread (please correct if i’m wrong).
My question is can someone expand on these a bit more for me? and are there any other materials channels people feel are missing?

thanks


#120

Originally posted by neverwake
[B]Hi Micheal, Adam, Neods,

Overall, moving to max has been worthwhile in the sense that max fulfills the needs I had. I wanted better modeling and better animation than C4D was offering, and max has given me both. C4D still has various strengths over max, so depending on the work I use max or XL as necessary.
thorn [/B]

Thanks thorn. What exactly is wrong with the lights and shadows in Max? Don’t like the sound of that. It is something easy or hard to work around, features missing that Cinema has?