Originally posted by AdamT
I think Messiah is great software. My problem with pMG is that they advertised a Cinema connection when it was barely working–without mentioning that fact–which induced me to purchase software I couldn’t use. Now I’m not in the business of investing $600-700 in software in the hopes that it may work sometime in the next year or two–although that appears to be the pMG business model. Since I have a limited software budget I have to prioritize, and buying one thing means foregoing another. I gather that all is now well, so that’s great. Water under the bridge and all that.
First let me say that I’m not responding to this just to be argumentative, or to start a negative discussion that will lead us nowhere. My intent is to inform. This is gong to be long, because it’s not really easy to sum up the messiah/C4D issue in a few sentences.
As far as the sentiment that you expressed in regards to the way we do business, I’ll keep that in the proper context. I understand that you still feel some residual bitterness towards us because of the way that you feel you were treated. It’s just unfortunate that the events unfolded in such a way that there was a major disconnect with the way you felt, and the way we were trying to support you.
When we created the first messiahC4D connection, it was designed for version 7, not 8. Version 8 was released right around the time that we released the connection for 7. Many of the complaints started when people tried to use the connection with 8. We discovered too late that we’d have to not just recompile, but rewrite the entire connection to be compatible with 8.
Considering how long it took us to create the 7 connection, it was outside the realm of possibility to create the 8 connection as quickly as we’d hoped. Comparitively, all connections to the other major apps went very smoothly, so the difficulties we encountered with C4D were quite unexpected. Having said that, I don’t think there’s any way for Maxon to have envisioned this level of interconnection when they designed their APIs.
Another problem arose when users tried to use the connection with C4D elements for which we hadn’t designed. In the development phase and in testing, we had a group of artists provide us with feedback. We’d gone through some very thorough testing… or so we thought. When the connection was released, quite a few users started reporting problems. Then there were a few threads that erupted when some artists asserted that the connection did indeed perform as advertised. The problem was that the artists with whom we worked, didn’t use specific features on which the greater C4D community relies. Unfortunately, the fixes turned out not to be as easy as we’d hoped.
Looking back, I’d say it was insane to commit to C4D support without having any idea of what we were up against. I guess we got lulled into a false bravado because of the relative ease with which we developed the connections to the other major apps (considering how varied those API’s are, bravado was natural).
At the time, if I had a clearer picture of the task, we never would have developed a C4D connection, at all. However, after having gone through it all, I have to say wholeheatedly that it would have been a real shame. We’re building some great relationships within the C4D community, and this includes Maxon. I guess we experienced what we had to experience… the bad and the good.
I’m telling you [read:anyone still holding on to bitterness] all this info not to sway you. I’m very respectful of the fact that you’re long past that. I’m telling you this so that when you speak ill of us and our efforts, you’re armed with as much background info as possible to provide a more balanced picture.
Overall I think Messiah is probably the better application for the pure animator, whereas MB is superior for someone like me who wants to do some character animation but doesn’t have the time or desire to master both rigging and animating.
Considering the length of what I already posted, I will try to not to be too long-winded on this.
From block sizing to AutoRig, much of the complaints you’ve leveled have been addressed in the latest version, messiah:animate 4. For all intents and purposes, messiah:animate 3, was really version 1 of our standalone products. It may be a better idea to judge based on current works, not the past. Other complaints, such as a printed manual, have no positive resolution for you.
As far as the overall workflow, it’s important to keep in mind that messiah:animate was designed for a specific task: character animation. There was a great deal of research and feeback from pro character animators that helped to craft the GUI. And as such, it should be different from the host app. It is this focus that gained our products wide acceptance, and it is for this reason that Maxon approached us to create the C4D connection.
Having said that, I totally understand that MB feels more comfortable to you. Yes, our immediate goal is to sell software, but we have a greater goal to advance the art and “fun” of character animation. If MB is a good fit for you, then that pleases us, too. And I really mean that.
Take care,
-lyle