The Blue Project, Dan Roarty (3D)


#1

Title: The Blue Project
Name: Dan Roarty
Country: United States
Software: Maya, mental ray, Mudbox, Photoshop, VRay

Hello, I wanted to share a piece I’ve been working on for a while now… It’s an attempt at a realistic portrait… It’s modeled in Maya and sculpted and painted in Mudbox… rendered in Vray with a dome light. Hair and face fuzz was done in Shave and rendered separately with Mental Ray… which was a huge learning curve… I really wanted to tackle hair as major part of this image and learn from it… (converted eyelashes and eyebrows to geo… and ’ added a scar ’ on right side of brow.). and comped/layer adjustments together in PS. Thanks for looking all
-Dan


#2

She looks great…!
great hair and everything…alive
congrats!


#3

Glad to see you posted this, still amazing, I really love the execution on the eyes and the emotion. :buttrock:


#4

Great portrait ! :thumbsup:


#5

Very nice! Like the skin shader.


#6

Excellent. So real


#7

Front page stuff! So realistic!


#8

There is an unusual line under her chin, hmm, would you mind posting some wires please.


#9

really good model, textures a nice and the eyes are full of life.
but i dont like the soft hair rendering look, they needs to be sharper, looks way to blurry. :wink:


#10

Looks perfect! So believable. Maybe sharper looking portrait could be even better


#11
  • deleted *

#12

Hey all thanks for all the wonderful comments! No, there is no 2d projections.
here is a shot from maya and some of the sculpt info. I might post some WIP of past renders if people would be interested?




#13

very nice ,so like


#14
  • deleted *

#15

Thanks all!


#16

well done great job.
just ignore the other fella i have no idea what hes trying to achieve.
would be great to fin out more details regards the hair solution.


#17

Thanks Stephen! the hair by far took the most time (and there are still issues I was wanting to fix)
I used shave & haircut, and created hair off of a cap from the head… From there I tried to model them strand by strand for the most part … even then it wasn’t enough difference… I ended up duplicating the hair curves into nurbs curves and for the small strands moving them at will as a separate hair spawn. I ended up doing 3 separate lighting passes for the hair… one for the overall look and shadow (within hair) another completely flat, that I could use to lighten/overlay in PS… and a shadow matte pass on the rest of geo… I had issues with occlusion passes and had to just call it quits unfortunately.
heres a diff color version of the image as well… and an older version a while back before adding all the bits and background and so forth …



#18

This is some utterly stunning work, the effort you put in really paid off. Thank you again for sharing those glimpses of the wires :slight_smile: If you are to share any of your texturing secrets and your approach I’d be delighted to absorb it all. Talk about inspiration. Outstanding work, and thanks again!

AF


#19

WOW! Absolutely amazing.
Posted it on my blog.


#20

Beautiful, very nice work :beer: