The best way


#1

Hi,
i’m thinking of whats the best way to get a job done.
I’ve got Real-Footage of a Flight from a Chipper over an Landscape.
Now i have to build a kind of industrial plant over the whole thing.
Of course the Footage jiggles and its kind of difficult to get the tracking done.

So has anyone a Guess whats the best way of accomplishig this?
I thougt of doing the Tracking in Combustion (4). Then exporting the Tracking-Data to MAX and use it for the Rendering of the industrial Plant.

Would be realy nice if someone could give me a hand.

Thanks!


#2

You probably need something like SynthEyes to track and export the 3d camera data to Max. Not the most simple procedure depending on the footage.


#3

Boujou is one of the leading 3d trackers right now, consider giving it a try.

I’m not sure you’re going to be able to sufficiently stabilize vibrations from an airplane. What you’ll find is an image with vibrating blur but a steady image, which in my mind looks worse than jitter in the frame. Especially if you’re adding some 3d to the shot, you might find that a little jitter in your camera will help sell the 3d better than a perfectly steady shot.


#4
  1. you need a good 3d tracker - boujou - was a good suggestion

  2. export n apply camera data in max

  3. render all channels you need

  4. composite n finish in combustion

:thumbsup:


#5

Thanks for the replies so far!
I’ve tried the voodoo tracker from: http://www.digilab.uni-hannover.de/download.html
It’s quit good, but i found one problem.
The MAX Script being generated is working fine. But when i try to add some 3D-Objects, it is almost impossible to integrate it smoothely into the landscape footage. There is a focal adjustment of the voodoo camera which the tracker analysed and created.
I think the Tracker analyses a camera zoom. But the focal lenght is constant. It is just the flight over the landscape which causes the tracker to create that focal adjustment (i think).

Maybe thats the reason my 3D-Objects partialiy dont macht the video footage.


#6

Also make sure to render your footage with some form of motion blur. If you were filming at a 90 degree shutter at 30p it should be set to a duration of .5 etc etc. The other option would be to try and simulate that with animated linear blurs inside of Combustion… not advised.


#7

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.