Here is the last link in the series, “The Common Head For The Common Man”, showing the result of modeling one “embryonic” or generic mesh and transforming this head model into 5 very different character types. After this, the mesh is subjected to the extremes of facial animation to test its integrity. The simple mesh was modeled in Silo, a very nice and inexpensive subdivision surface modeling package. The same model constructed in Animation Master has even greater integrity and is faster to construct, also.
Animation of an “embryonic” facial mesh
I hope you find this useful,
Greg Smith