-The new worldview navigation doesnt apply to the graph editors. I think its important to keep those behaving similarly. In maya the ALT - mouse button scheme carries throughout the entire program. I think modo and xsi got it right by making configuration profiles.
-Apparently the maya plugin doesnt transfer UV information when connecting meshes.
-Maya transformation connection doesnt work with items that are parented to a skeleton.
-There are still issues with item/camera view, if you drag your mouse in rotate mode - You will notice that the view starts to bank inexplicably, making “looking around” or panning impossible. I would expect my interaction in the item camera/object view to behave exactly like the perspective view. with appropriate handles to navigate in movie terms. IE Pan, Zoom, Dolly, Bank etc. The current edit sphere only serves as an obstacle that blocks the view of items i actually want to interact with
-no way to disconnect items from host? Sometimes i want to disconnect a deform and make it a transform, is this possible?