Texturing Workshop: Creating a photorealistic human face


#41

kick ass, thanx a ton.

would you post your hair texturing progress?


#42

Thanx cANt! Nice tut. Will it be available on a website? I can’t access your ratbytes.de site… I hope that’s temporarily down only :frowning:


#43

Thanks for the tutorial :thumbsup:


#44

cool, this will be a great help. :beer:


#45

you are amaizing


#46

thanks:)

great tutorial :applause:


#47

that was beautiful cANT, i’m speechless
:thumbsup: :thumbsup: :thumbsup:


#48

Can somebody gimme help with this diffuse map?

tips? suggestions?


#49

it’s not for a game model, so i didn’t bake on specularity or stuff like that, but i thought it could be related somehow


#50

THNKS SO MUCH, this was AWESOME, I wish i could do smoething like that but i Cant :smiley: hehehehe just joking.
Looking foward for new tutorials, and c some of your lowpoly models. BTW for witch soft. is this model? maya? max?
Andre Kling David


#51

Thank you cANT !


#52

Solve: I generally use the default brushes that come with Photoshop. I have never tried out any special ones from download-pages, even if I perhaps should do so. For all soft parts I generally use the very simple standard brushes with blured out edges. For things like the beard I mixed it up with some noisy sharper ones. I generally only used brushes to bring the main colors in. The whole detail was done by creating selections by using filters (add noise, waves, etc) and filling them with a color. Later define the layer as copy together and decrease saturation, brightness and stuff.
Leigh: Lol it’s just that I thought I have been accused of retutching a photo again so I felt kinda tricked :stuck_out_tongue:
Aaron: Great! If you are using 3d Studio Max there are a lot of useful tutorials out there. I found an excellent one in german and would have posted the link to you but unfortunately I don’t think you can reed german :wink:
SPIDER2544: trying to quote Blizzard here: When it’s done :wink:
harmonic01: I will do a shaved hair, which is very much comparable with the beard I described in the tutorial. When I am going to skin my following character I may do a skinning hair tutorial as well…
akela: Yeah, it’s temporary offline since we are working on a huge RPG project at the moment. When there are first information the website will be back online.
santiago: I don’t really know much about skinning highpolygon characters but I would say you should take more care for the right colors. Just overtake the palette I used. But maybe you should ask somebody that already cared a lot with skinning highpolygon characters since I never did so.
AndreKling: Lol :smiley: Already heart this one for quite some time now :wink:

Well have to leave now since I have a lot of exams to do this week and study a much even though I loved continue working on my skin again :confused:

Greetings
cANt


#53

Thanks for the great tutorial :bounce:
It is a big help :slight_smile:


#54

such a great info…:airguitar :beer: :beer: :applause: :applause: :bounce: :thumbsup: :thumbsup:


#55

Really nice tuturial! Starting ps to do it now!

Keep it up!


#56

:thumbsup: wow, very useful, thanks!

I found an excellent one in german and would have posted the link to you but unfortunately I don’t think you can reed german

well, I do understand german. may you post the link, please?


#57

Xform: Feel free to post your process :wink:
neon9: Shure, it is definitely for low poly chars and originally for Max R3 but it worked perfect for my R4 as well. Just click
here


#58

Great stuff man!!
:thumbsup:


#59

very cool…havent tried it yet but i´ll sure will…
When i tried to paint a facial texture map for my 3d heads it always looked kinda silly so i always had to use real Facial textures for my models… now i can create my own :smiley:

the only thing its pitty is that your already includes lighting(more for low poly in-game characters and not so suitable for CG movies) and doesnt have any displace maps or bump mappings… :\

well, anyway good job


#60

THANK YOU!!:beer: