I’m trying to figure out the best method to texture a dirt track racing oval. I’m a novice when it comes to texturing and I’m not quite sure on what method would produce the results I’m looking for.
I can simply texture it with a single texture, but I’m wanting to produce lots a variation around the track.
Here is a link to a photo of a track model with the texturing I’m wanting to achieve…
http://www.3dnemo.com/3dmodels.php?page=3dnemoModels/DirtTrack.php
Would something like this be achieved with layers of some sort?
I’ve taken my track surface and placed a UV Unwrap on it in 3ds Max and painted it in Photoshop. The result didn’t look very good. At 2048x2048, the track surface detail was very blurry and looked terrible.
I’ve also looked into using a 3D painting application, but I’m not 100% convinced that would be necessary.
Any advice would be greatly appreciated!