Hey everyone,
I have a question regarding texturing and shading a terrain in 3ds Max.
Lets say I have created a terrain in a third party application and exported the heightmap.
Then I brought the terrain in via displacement modifier on a plane with enough resolution.
How would you start texturing it? The only way I can imagine is, that you export other maps too, which you usually do like in world machine e.g the flow map and stuff like a mask.
So my idea would be creating a multi/sub-objekt material in Max and create a material for instance “grass” with a texture on it as composite, then assign a mask where on the terrain is grass and where rock and so on. But it doesnt work right. The terrain doesnt use the mask.
Or would you use the exported color map?
In short: Import terrain - Create multi/sub-obj - Create material #1 - Edit material #1 - Assign texture on composite - Use mask for Material #1 area - Create material #2…
Other suggestion is to use the composite material and not a multi/sub-obj but dont know how to use it right or if it would fit there.
Im not quite experienced in using masks as you may notice…
Sincerly ElGreco