Hi all.
A very basic question about texturing large models such as ground or landscapes.
I usually like to set my texture size about 2048 x 2048 or so. This has served me well in texturing characters and objects, but when I apply this to a ground model and render a close up shot, the surface is all pixilated. You could say all I need to do is bump up the image size but some 3D program has a maximum texture limit and using large files would slow down performance, even causing it to crash.
Games now a days have really seamless ground texture and I really like to know what kind of method they use to achieve such details.
