My question is about seams. As of my underestanding if you are going to texture in a 3d program then you just need unwraped UVs even if they are divided in 1000 islands it doesn’t matter.
Is it true? I see some people still care about seams even if they are texturing in a 3d program.
Because i want to split a human’s body UVs in half and use the 2nd UV patch for more resolution.