I guess the tiling thing as a challenge was bound to get a retort. 
Canāt argue Leighās comment- A plain offset with a bit of cloning to tile job is easy. 
I was thinking about taking it a bit further⦠Some havenāt tried their hand at normal maps for ex, and there are a few ways to go about that including working in ZBrush to manually creat your map.
Or imposing limits. Make a really good 256x256 tile with ground layer mask and detail map.
Sometimes Iāve found concentrating on the simple things and taking them as far as you can at your current level is a good way to learnā¦Heck thereās one site that does a sphere challenge and itās neat to see what people do on that too.
I think the celebrting mediocrity comment is a bit muchā¦and not all beginners are inspired or even take part in advanced challenges.
Hereās an example I have had recently. It was a very complex model, and as I mentioned erlier, only a few even made it past the unwrap stage.
I know CGT is all about a very high standardā¦isnāt it possible to lighten up a bit too, maybe instead of a celebration of mediocrity it will expand our ability to find ācomplexity in a simple thingā. :shrug:
Either way, maybe the suggestions are out of line. If so, just say the word and Iām happy comply on the parts that arenāt acceptable. 