Hi community - probably a newbie question here.
So I am fairly OK with the make high poly > make low poly > bake out maps > texture > etc etc.
Now I have recently invested in a fairly beefy render machine and would like to put it to good use so I am thinking that I will just model high-poly and straight texture/paint that. Can someone tell me if I am wasting my time and whether it is better to continue with old method of high poly / low poly?
If high-poly texturing isn’t a waste of time what would be the best way around it. Should I smooth the mesh in maya with the ‘3’ key or actually perform the smooth command? Should I texture with photoshop etc? Or is it best to paint straight on top of high poly meshes with zbrush/mudbox.
thanks very much