Ok then. All you have to do is export the obj and the texture coordinates should be included. In opengl they should work fine. If your uv coordinates go above 1 or below 0, opengl can handle that fine, the developer just needs to use repeating textures, which is default I’m pretty sure. He’d have to try to make it not work, by clamping the texture or something.
By the way, if you plan on using animations in your game, you might look into Animadead, a project I’ve been working on for skeletal animation in games. It works for static meshes too. Lots more details on the page.