I am unsure if this is a bug but now I cant use a custom texture sequence in a file node to emit particles.
It will only work if I stop playback and start again or go frame by frame.
Has anyone had this problem?
I use this all the time, first time it has happened to me.
I have seen other threads talking about this
http://forums.cgsociety.org/showthread.php?f=86&t=899966&highlight=texture+rate
but they are only prove it works with maya procedural textures, which work fine.
