Hey, first post - let me know if I’ve stuffed up.
So I’ve got two rigged and skinned characters in a scene. one appears to be behaving normally, textures and all. The other however is not. The entire model is entirely white (not a material that I can identify in the material editor) and won’t respond to any material I try to chuck on it.
Before you ask, I have “show material in viewport” checked on. and I’m fairly certain the normals aren’t flipped, otherwise I’m sure it’d all be black, rather than white.
I can put of texturing it for now but it’s a bit of a bother now that i’m trying to UVW unwrap it as I can’t apply a checker pattern on it to see if my unwraps are effective or if they’re not relaxing properly.
Any ideas?
Ta.
(using max 2013 by the way)