Good Morning all,
This will be my first Challenge, UNfortunatly I couldnt enter the last one, but I just so happen to have a model Lying around that is in need of texturing.
Hes already been textured 1 and a half times, but ive never been happy with them. He is a character we use here for alot of our tests and development, so If we decide we need to stop and start again, we can do so. He does however have a script and short film he will be starring in. This should begin production later this year.
I wont be able to do too many updates fo the next week or so as I have alot of other commercial work on. But I do have the head almost complete. I can post some images later on this week.
I plan to do all the textures by hand. By this I mean, scans etc compiled in PShop and comtinualy painted up in there. However this means careful UVW mapping, and seam concealing. This will be difficult on the main body as its basily seamless.
I do have a few techniques I would like to refine and share as I go with blending maps and vertex colours. I may also try using procedual maps too. I am quite comfortable with them too.
Anyway let me know what you guys think etc.
Oh and some background:
His name is OGGIE, he is a character that was once and underwater dweller, but has been forced to live on the surface in a baron dessert (arnt most.?).
I think thats enough for a start.


Ill post the divx too if anyone is interested. Its old so its proably Divx 3.11 or something.











