hey gals & guys!
i’m forced to work with an insanely high image-resolution as textures (can’t make any compromises there) and when loading a .tga with about 13,000 by 12,000 px i get an error simply stating that my file is too big. rendering with kill maya with a fatal error, doesn’t matter whether with maya software or mental ray. i even tried converting the texture to bop and map but i jut get the same error
i wanna project the thing onto a mesh and bake a hi-res texture, that’s all…
any ideas? help would really be appreciated!