
Starting the other building… Hope I’ll finish it by the end of the week (if work or something else doesn’t get it the way) if it isn’t too late

Starting the other building… Hope I’ll finish it by the end of the week (if work or something else doesn’t get it the way) if it isn’t too late
Very nice job!
It’s not too late…The deadline was pretty flexible, so it can extend into Sept.
If the rest of you guys are feeling you are out of time, don’t fret and keep at your texture. :wip:
I’m late to the party here, but this seems like fun so I’m going to start on the weekend. Don’t care if I miss the deadline or not. 
Almost done my uv map. Btw, I figure I’ve spent between 4 and 6 hours on the uv map. Not having done this all that often, would you say that’s reasonable? I worry that I’m being too picky on the map.
lunat1k-Thanks for updating us.
DingBat99999- Welcome.
4-6 hrs is a bit long imo, but as you say, if you aren’t used to doing it, it takes longer.
Another update. It’s not finished yet, but I’d like to hear some comments. I’ll be out of town for a week, and will finish it when I get back.
In the mean time maybe we can start a new challenge? Hopefully more people will show up and stick 'till the end (I know I’d be interested in participating). Anyway here’s the pic>
http://img.photobucket.com/albums/v195/devalvatora/hbig_wip_002.jpg
Does look good…my only crit would be that it looks to have a bit too many materials.
Overall great job again. ![]()
So guys…seems the ones who were serious have already done the work so end of next week (Sept 16) lets call it done
Post what you have by then and I’ll let Pier know things have wrapped up and he can pick a winner.
Thanks to those of you that jumped in and took part. ![]()
Too bad I found this so late. And I’m so slow. 
I’ll try to have something decent to show by the end of the week. I’ll show something at any rate. Hopefully, this won’t be the last of the challenges here.
I’ve said it before and I’ll say it again, I’m pleased you made this thread competition and hope to see more in the future. If its a smaller task (like a prop or one small building) I’d might even take part myself.
Good luck to all those who are still in.
Here’s an early render with no real lighting and just the base textures. I’m not really happy with the stucco and am going to take another shot at it. This generally shows the look I’m going for, tho.
http://img.photobucket.com/albums/v220/DingBat/CG%20Texture%20Challenge%20July%202007/CGTalkChallengeWip.jpg
One more day guys, so make sure you have your finals posted.
I let MT’s team lead Pier know we are done…will post the outcome soon as I hear from him
Thanks again to all who participated:thumbsup:
Some sad news to relate regarding the Minas Tirith Project.
The team leader has found an internship and has decided to terminate the project for the forseeable future.
Unfortunately that means he won’t be choosing a winner here either.
I’d say Lunat1k did the most work and the best overall texture, so, If i may be so bold, I’m tipping the win to him.
It would have been nice to see his texture results used in the game engine, but hopefully everyone at least had a bit of fun and learned a few things.
Thanks to all of you that participated and supported the effort.
*For the people who enjoyed this and are hoping for more challenges…While talking with Leigh, she hinted at the possibility of texture challenges at some future date, so if it all works out, you may well get your wish.
I think you slightly wasted an opportunity here. This would’ve got more posts if you’d given an unwrapped model to start with. Most of the people who entered this seemed to spend most of their time laying out uvs for the object which kind of killed the texturing aspect of it for me. At the end I’d have liked to see a load of fully textured models rather than how people have laid out their uvs.
Maybe something to bear in mind for future challenges…
I have to agree with aten…when I got hold of the model & saw how much work there would be in the uv’s I decided to pass…I dont mind an hour doing the uv’s but any longer & it starts becoming a uv mapping challenge
maybe offer up a uv mapped object next time & keep the option to change uv’s to suit whatever textures are being done
also a quad based mesh would be great next time
Cheers
Stefan