::Texture Challenge July2007::


#54

lunat1k- That doesn’t look too bad…Post your model with the ao applied so we can see better what you mean about it not being right…if all else fails, you could likley manipulate the AO map in Photoshop a bit to fix the parts that bother you?

inka- Looking good. Nice UV scale uniformity.


#55

My results !
Had no time for environment!!


#56

Ouch! much better than I expected :);):smiley:


#57

Hi Inka

Looks already quit good.

One proposal would be If you still have some time left, to change the area
directly below the battlements, maybe with some small bricks ? 1/4 size of the others ?

At the moment the texture there looks for me a little bit blurred and it does not really fit
the overall style ?

This is only my subjective opinion and a small feedback.

But all in all I like it :slight_smile:


#58

Nice job. :applause:


#59

Starting the other building… Hope I’ll finish it by the end of the week (if work or something else doesn’t get it the way) if it isn’t too late


#60

Very nice job!
It’s not too late…The deadline was pretty flexible, so it can extend into Sept.

If the rest of you guys are feeling you are out of time, don’t fret and keep at your texture. :wip:


#61

:BUMP:

Did we loose the rest of the crew??
Speak up if you are still in.


#62

I’m late to the party here, but this seems like fun so I’m going to start on the weekend. Don’t care if I miss the deadline or not. :slight_smile:


#63

Activity post>
http://img.photobucket.com/albums/v195/devalvatora/hbig_wip_001.jpg


#64

Almost done my uv map. Btw, I figure I’ve spent between 4 and 6 hours on the uv map. Not having done this all that often, would you say that’s reasonable? I worry that I’m being too picky on the map.


#65

Finished unwrapping the first building. Now off to do a little texturing.


#66

lunat1k-Thanks for updating us.

DingBat99999- Welcome.
4-6 hrs is a bit long imo, but as you say, if you aren’t used to doing it, it takes longer.


#67

Another update. It’s not finished yet, but I’d like to hear some comments. I’ll be out of town for a week, and will finish it when I get back.
In the mean time maybe we can start a new challenge? Hopefully more people will show up and stick 'till the end (I know I’d be interested in participating). Anyway here’s the pic>
http://img.photobucket.com/albums/v195/devalvatora/hbig_wip_002.jpg


#68

Looks awesome, lunat1k. You’ve set the bar high. Nice work.


#69

Does look good…my only crit would be that it looks to have a bit too many materials.
Overall great job again. :thumbsup:


#70

So guys…seems the ones who were serious have already done the work so end of next week (Sept 16) lets call it done

Post what you have by then and I’ll let Pier know things have wrapped up and he can pick a winner.

Thanks to those of you that jumped in and took part. :thumbsup:


#71

Too bad I found this so late. And I’m so slow. :slight_smile:

I’ll try to have something decent to show by the end of the week. I’ll show something at any rate. Hopefully, this won’t be the last of the challenges here.


#72

I’ve said it before and I’ll say it again, I’m pleased you made this thread competition and hope to see more in the future. If its a smaller task (like a prop or one small building) I’d might even take part myself.

Good luck to all those who are still in.


#73

Here’s an early render with no real lighting and just the base textures. I’m not really happy with the stucco and am going to take another shot at it. This generally shows the look I’m going for, tho.

http://img.photobucket.com/albums/v220/DingBat/CG%20Texture%20Challenge%20July%202007/CGTalkChallengeWip.jpg