Looking like a good start!
you could try plugins GmMIL,
http://www2.informatik.hu-berlin.de/~goetsch/AmbOcc/
For LW AO here’s some info for you>
The most obvious method is to use LightWave’s global illumination
capablities to perform an Ambient Occlusion pass. This is done fairly easily
by removing all local illumination in the scene (ie deactivating all lights),
setting the backdrop color as white and activating Radiosity with the
‘Backdrop only’ option in the global illumination panel.
Dependant upon the model, the values can quickly be baked into either
vertices, or an image using LightWave’s SurfaceBaker plugin. This is a
common technique used to show off nice models with that now-familiar ‘clay’
look.
*quoted from http://www.kevman3d.com/files/pdf/come_to_occlusion.pdf
©opyright 2004 Kevin Phillips 3



