::Texture Challenge July2007::


#51

Looking like a good start!

you could try plugins GmMIL,
http://www2.informatik.hu-berlin.de/~goetsch/AmbOcc/

For LW AO here’s some info for you>

The most obvious method is to use LightWave’s global illumination
capablities to perform an Ambient Occlusion pass. This is done fairly easily
by removing all local illumination in the scene (ie deactivating all lights),
setting the backdrop color as white and activating Radiosity with the
‘Backdrop only’ option in the global illumination panel.
Dependant upon the model, the values can quickly be baked into either
vertices, or an image using LightWave’s SurfaceBaker plugin. This is a
common technique used to show off nice models with that now-familiar ‘clay’
look.
*quoted from http://www.kevman3d.com/files/pdf/come_to_occlusion.pdf
©opyright 2004 Kevin Phillips 3


#52

Thanks, for the links SD. I know how to setup an AO pass in lw, but I can’t find a way to bake it to the texture. Tried with surface baker and it crashes when I set it to bake shaders. Here’s an example from Blender>
http://img.photobucket.com/albums/v195/devalvatora/ao_bake_blender.jpg

//
Ok, I stand corrected. I tried the Backdrop Only radiosity method. It produces similar (maybe better), yet still funky results as blender does. Apparently it’s something with the model or uv layot or me doing it the wrong way.


#53

This is what i get sofar
Pictures with the mapping, the uv-layout and the png map applyed to the object.
On too the textures!!


#54

lunat1k- That doesn’t look too bad…Post your model with the ao applied so we can see better what you mean about it not being right…if all else fails, you could likley manipulate the AO map in Photoshop a bit to fix the parts that bother you?

inka- Looking good. Nice UV scale uniformity.


#55

My results !
Had no time for environment!!


#56

Ouch! much better than I expected :);):smiley:


#57

Hi Inka

Looks already quit good.

One proposal would be If you still have some time left, to change the area
directly below the battlements, maybe with some small bricks ? 1/4 size of the others ?

At the moment the texture there looks for me a little bit blurred and it does not really fit
the overall style ?

This is only my subjective opinion and a small feedback.

But all in all I like it :slight_smile:


#58

Nice job. :applause:


#59

Starting the other building… Hope I’ll finish it by the end of the week (if work or something else doesn’t get it the way) if it isn’t too late


#60

Very nice job!
It’s not too late…The deadline was pretty flexible, so it can extend into Sept.

If the rest of you guys are feeling you are out of time, don’t fret and keep at your texture. :wip:


#61

:BUMP:

Did we loose the rest of the crew??
Speak up if you are still in.


#62

I’m late to the party here, but this seems like fun so I’m going to start on the weekend. Don’t care if I miss the deadline or not. :slight_smile:


#63

Activity post>
http://img.photobucket.com/albums/v195/devalvatora/hbig_wip_001.jpg


#64

Almost done my uv map. Btw, I figure I’ve spent between 4 and 6 hours on the uv map. Not having done this all that often, would you say that’s reasonable? I worry that I’m being too picky on the map.


#65

Finished unwrapping the first building. Now off to do a little texturing.


#66

lunat1k-Thanks for updating us.

DingBat99999- Welcome.
4-6 hrs is a bit long imo, but as you say, if you aren’t used to doing it, it takes longer.


#67

Another update. It’s not finished yet, but I’d like to hear some comments. I’ll be out of town for a week, and will finish it when I get back.
In the mean time maybe we can start a new challenge? Hopefully more people will show up and stick 'till the end (I know I’d be interested in participating). Anyway here’s the pic>
http://img.photobucket.com/albums/v195/devalvatora/hbig_wip_002.jpg


#68

Looks awesome, lunat1k. You’ve set the bar high. Nice work.


#69

Does look good…my only crit would be that it looks to have a bit too many materials.
Overall great job again. :thumbsup:


#70

So guys…seems the ones who were serious have already done the work so end of next week (Sept 16) lets call it done

Post what you have by then and I’ll let Pier know things have wrapped up and he can pick a winner.

Thanks to those of you that jumped in and took part. :thumbsup: