Hi Guys,
I’m having a problem with texture baking in 3ds 2014!
I have a group of polys which I applied a uvw unwrapper to and done projection based mapping hence the angle shown below

The problem is, when I render, it outputs EACH poly separately which is a pain to put together in Photoshop like the one below.
Each red box represents a UV i had to stitch in photoshop. THe good thing is the positioning is correct, it’s just seperate poly’s.

It’s very tedious and I have an even bigger mesh in the middle
please help!
I’ll even consider payment if you do because I’m desperate and cannot even imagine trying to render out a movie if I have to play puzzle 