Texture Atlas for Maya 2016


Hi guys!

I am fairly new to 3D modeling and are working on a mobile game. Im done with the models and all textures for the game but all these models has individual textures, and are not combined into one texture atlas.

This gives me a lot of drawcalls in Unity and I am wondering if there is an easy way in Maya 2016 to create texture atlases form already modeled, unwrapped and textured meshes.

If not, is there any script or other 3rd party program I can do this in that is good?

I’ve tried using a script called “EasyAtlas” for Maya and it works quite good, however it seems to be quite limited.

Greatful for answeres!