Is there a way to use texture as a goal?
I have grayscale texture on a poly grid, white letters on a black background and I want particles to go towards white areas only.
ve tried couple of things but nothing works. I dont know why, but even Filter by Texture Map for my Emitter doesn
t work and Im doin everythin as in a help file (chapter Emitting Particles Based on a Texture Map).
Any suggestions, please?