ü Job Detail:-
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[color=black]Responsible creating and manipulating shaders, UVing geometry, and texturing for Factor 5s next-generation art assets.[/color]
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Candidate should have a strong sense of design and an amazing attention to detail.
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[color=black]Traditional sculpting skills and/or industrial design background is a plus. [/color]
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Superior painting and texture skill are a must.
ü [color=black]Responsibility:-[/color]
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[color=black]Digitally paint diffuse, bump, secular, displacement maps and other special effect maps for environments and characters[/color]
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[color=black]Create additional effect maps for a texture library[/color]
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[color=black]Work under direction from the Art Director and Production staff[/color]
ü Additional Requirements:-[color=black][font=Arial][/font][/color]
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Maya experience
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Strong modeling skills
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Strong 2D skills
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Photoshop 6.0 or higher
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Real-time shade experience a plus
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Multi-pass texturing a plus
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Strong 2D skills
ü [color=black]Qualifications:[/color]-
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[color=black]Maya and Photoshop experience required[/color]
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[color=black]Understanding of effect maps for real-time 3D geometry required[/color]
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[color=black]Experience with Deep Paint/Body paint 3D, and Deep UV is a plus[/color]
ü [color=black]Portfolio Requirements:[/color]-
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[color=black]Demonstrate a strong traditional art background[/color]
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[color=black]Demonstrate strong texturing skills – both with use of photo-material and through digital painting – applied to characters, props, and environments.[/color]
ü [color=black]Experience:[/color]-
2+ Years
apply on jobs@skyworkstudio.com
Sandhya Gadhvi