Texture Artist


#1

ü Job Detail:-

  1. [color=black]Responsible creating and manipulating shaders, UVing geometry, and texturing for Factor 5s next-generation art assets.[/color]

  2. Candidate should have a strong sense of design and an amazing attention to detail.

  3. [color=black]Traditional sculpting skills and/or industrial design background is a plus. [/color]

  4. Superior painting and texture skill are a must.

ü [color=black]Responsibility:-[/color]

  1. [color=black]Digitally paint diffuse, bump, secular, displacement maps and other special effect maps for environments and characters[/color]

  2. [color=black]Create additional effect maps for a texture library[/color]

  3. [color=black]Work under direction from the Art Director and Production staff[/color]

ü Additional Requirements:-[color=black][font=Arial][/font][/color]

  1. Maya experience

  2. Strong modeling skills

  3. Strong 2D skills

  4. Photoshop 6.0 or higher

  5. Real-time shade experience a plus

  6. Multi-pass texturing a plus

  7. Strong 2D skills

ü [color=black]Qualifications:[/color]-

  1. [color=black]Maya and Photoshop experience required[/color]

  2. [color=black]Understanding of effect maps for real-time 3D geometry required[/color]

  3. [color=black]Experience with Deep Paint/Body paint 3D, and Deep UV is a plus[/color]

ü [color=black]Portfolio Requirements:[/color]-

  1. [color=black]Demonstrate a strong traditional art background[/color]

  2. [color=black]Demonstrate strong texturing skills – both with use of photo-material and through digital painting – applied to characters, props, and environments.[/color]

ü [color=black]Experience:[/color]-

2+ Years

apply on jobs@skyworkstudio.com
Sandhya Gadhvi


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.