David has put up a video showing SmallLuxGPU v1.4 in interactive “low latency” mode on a PC with one GPU as well as a couple of short batch renders done on a PC with two GPUs. Scenes were all prepared with and exported from Blender.
This will give you a good idea of the performance of SmallLuxGPU in interactive mode.
Keep in mind that these scenes are all high poly scenes (from 100K to 1M polygons).
Note that this is all brute force path tracing rendering! (it’s a little crazy)
see the video: SmallLuxGPU v1.4 (OpenCL) (Vimeo)








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