Well, we suggested those some time ago (as threads are not persistent, these ideas tend to get lost here in this forum). Let’s hope the dev guys took a hard look at what’s around SubD-wise 
Tesla Work Flow
I think all the “old” EIM threads are long gone… so I dont know how much was exposed to the new version.
and, I agree… SDS is my #1 modeling technique now.
Cj
Yeah is nice if you want to model anything less acurate than using Nurbs. I still think Nurbs has so much precission if well implemented. i was modelling a truck and it took me a long time i still modelling with started as a cube and it has become a 3 door jepp but i dont get use to this method. With nurbs it will be so much easier. My personal opinion.
So i hope they had work on the NURBS as well.
Well, it is a NURBS-based modeler, what with its ACIS engine and all that (“Tesla, son of EIM, God of NURBS” :D), so no worries there.
Yes Juan, but you have to know the secrets for modeling in EIM the power of NURBS is great lets not forget is very picky in beveling edges. It is frustrated when i got the modeler and start getting errors evrytime, so i just put that modeller aside and than now i feel more mature coming from Maya i think i can handle EIM. I just cant run it in my new machine.
Saludos desde Barcelona.
Edgard
My relationship with EIM is a bit strange: after so much time not digging it at all, suddenly I started to understand it just when it became end-of-line’d. NURBS are not that much fun to me yet (actually, I am pathetically attached to beziers’ ease of use, even if they mean potential trouble for further modeling of an object. I am trying to drop them), plus EIM is a bit intolerant and spartan in places. My hope is Tesla does it better.
My old copy of EIM is rather unstable on my Mac Pro, so I am not doing much with it nowadays.
(I started playing with Hexagon some months ago, and I think I am beginning to get results with SDSs. The thing is, Hexagon, being of Amapi’s lineage, does certain things different than other SDS players (it has NURBS-like surfacing tools, construction history, etc.), and IMHO, it is more handy a tool than Modo or Silo in certain ways. I’d like Tesla to adopt its style of SDS cage tools, as I don’t like EIM’s ones too much.)
Is funny you mentioned Amapi product line i was using Amapi to the bone before EIM came out. It had a good .FACT exporter with clean surfaces. Intolerant that is the perfect word for EIM it is so god at saying no no that is no the way. 
Well Tesla is not gonna solve EI problems they have to focus on the core package.
Well Tesla is not gonna solve EI problems they have to focus on the core package.
So far, the core package has been upgraded several times, implementing many, many requested features; especially for rendering.
Tesla may grow to become the new flagship core package, only time will tell. 
Oh yeah,but lets not forget that the instruments had change, but not the maestro. And what is tesla ? it should be called EIM v4. Now we need to buy another package and the numbers go on and on.
I’m curious,
How would Tesla be at remeshing scanned or dense data? Are there plans for a draw on surface remodel mesh tool for head , car, product scan data? Is there a live draw on surface like in Maya, Modo, or Zbrush?
EIM may not have had it but as a stand alone that would be a useful feature for me (character or product modeler). Any type of fast workflow of retopolizing a high poly surface?
If so, would this also include a fast polytool for drawing “quads” not just polylines on the surface?
So after receiving an email from EITG that Tesla was pushed slightly back to early June, is there any word in cgsociety or elsewhere about beta? Does that mean that select EI users will see the beta? Or is it open to the public to probe and test?
Brian, Ian, ScottFox? (my usual suspects list) Any word?
As far as term Beta from EI could anyone clarify if this beta release as announced is meant for select users (Brian like yourself) that will post on cgs what new additions we may have?
Thanks in advance…
Is very common of EITG not showing any public announced or even a screenshot
i remember when EIM was out it had passed long time before we even had a chance to try it .
There will be a lot of noise when the new modeler comes out. That is why they make us suffer 
I am undecided if is the right time to upgrade or not.
Ahh yes, I just found that email (it was in the pile of 160 I still haven’t read since I got back from my holiday 
Edgard, I’ll see what I can do to get a public preview once the beta is released…
Ian
You are the man Ian. I missed Brian where has he been these days? Well i guess he is coming with the new website design and trying to get the Paralumino team to work as a whole. Great develppment team you guys have.
Hi Everyone…
Actually I was out camping for the weekend. US holiday yesterday. Anyway… I keep being promised a copy of Tesla. Still haven’t got it yet. As soon as I do… you’ll know.
Well i really have to cheer for them with the rendering speed. But the inpt from other applocations needs to be work on. I have trued to open a FBX from Maya the other day for a cluent. Man it was really not good,geometry missing evrywhere. Cameras and Lights are intact but the model of the map of spain came very ugly.
Lucky for me we have C4D which resolve our problems, but not so because it took 6 hours for one minute animation of a single geometry with many polys not much 23k that was not good news for the job .
As with bones as FBX it camr all tested and not good news either,it doesnt seem to be anything in how will you go into setting up you r bones before saving into FBX.
So Yes Camera renders execllent but there needs to be a better integration. UV texturing,IPR technologies, i havent animated too much during the last years in EI so i want to try to animate using Bones in EI.
SO i hope Tesla will come with Skinning and rigging ,AI import and a serious UV texturing
like you could assign different tshader or textures to regions of your model.
That will be very good for now.
Cheers,Edgard