Terrain Plugin for 3DS Max update


#1

              We have just released a small update to our Terrain plugin which fixes issues some users were having with the license system locking up.
  
  The Terrain plugin for 3DS Max allows you to generate  landscapes  from  real world elevation data in a couple of clicks. The  plugin makes  use  of DEM data that is available freely on-line but  instead of you  having  to locate the right DEM file for your needs,  patching them  together and  importing the data manually our plugin allows  you to  directly set a  latitude and longitude coordinate and the plugin  will  automatically  locate the right data and import it into 3DS Max and   generate a mesh to  your desired level of detail. You are free to drag   the location around  and zoom in or out and the plugin will fetch any  new  data it needs and  rebuild the mesh automatically. The data will be   stored on your system  so future alterations will not require data to  be  re downloaded. The  elevation data is sampled at 90m intervals and  also  for the US you can  select 30m interval data for even more  accurate  terrains.
[img]http://www.west-racing.com/mf/wp-content/uploads/2013/04/stonemountain1-1024x395.jpg[/img]

              
            
              The plugin allows you to color your mesh based on height   with  a user customizable color table. The sea level can be changed  and  you  have the option to cap the mesh. At any time you can change  the  mesh  density and you can select to use a given vertex budget or  set the   distance to use between vertices etc.
              [img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/island-300x300.jpg[/img]
            
              Another major feature of the plugin is the ability to  use   Google Earth to generate textures for your terrains (you should  have   Google Earth Pro if you plan on using the images for commercial  use).   You can tell the plugin the resolution of the texture you want  to apply   to your terrain mesh and it will automatically produce the  texture for   you.
              [img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/pikes-300x300.jpg[/img]
            
              The Terrain plugin is available for Max 2008, 2009,  2010,   2011, 2012, 2013 both 32 and 64 bit version. Please note you  require an  internet connection for this plugin to  work as it streams  the data it  needs directly from the internet. More  information as well  as a limited  functionality demo is available at [http://www.west-racing.com/mf/?page_id=2979](http://www.west-racing.com/mf/?page_id=2979)
              Some examples of meshes built in a couple of minutes  using   the plugin including texture generation, Click the image to play  the   video.
           [[img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/ytterrain.jpg[/img]](http://www.youtube.com/watch?v=n1RB1ogKyA8)
              And a Quick Start to the basics of the Plugin again click the Image to play the video.
       [[img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/ytterquick.jpg[/img]](http://www.youtube.com/watch?v=3LboF0j9Wgc)
       Quick modelling tour of Italy
       [[img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/ytitaly.jpg[/img]](http://www.youtube.com/watch?v=HTjk4YwDxQM&hd=1&fs=1&autoplay=1)
    [[img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/meteorcrater.jpg[/img]](https://www.youtube.com/watch?v=72MusxOxFSs)

//youtu.be/Tee4GfziGG4


#2

Looks amazing!
Well done on the product.


#3

Is this plugin compatible with 3ds Max Design? I believe it should be, but haven’t explicitly read it anywhere.


#4

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