Hi. Im totally newbie in PFlow box#2, hope You can help me. Im working on tank animation, tank is rigged and working fine, now I need it to deform ground.
Is it possible, to create terrain with box#2 and then deform it by driving vehicle (as collision object)? After reading this tutorial: http://4rand.com/learn-stuff/box2-soft-bodies-and-deformations/ I`ve created plane with noise as a terrain, glued it to colision object, but after runing simulation, particles are shaking, and I want them to be still:
http://img508.imageshack.us/img508/8039/box2terrain.jpg
What am I doing wrong?
Or maybe there is better way to for terrain deformation (but I don`t want tu use bumpmapping)?

