I need a bit of help on a rig I’m working on currently. I’ve been asked for a lovecraftian monster for a short film and, as you guessed, it’s full of tentacles.
So far I’ve developped two types of rig for the tentacles :
One driven by a splineIK (for fully manual animation, this is reserved for the main tentacles)
One with procedural animation (for the lots of little various tentacles that jiggles)
The problem is that the monster is contained in a realy small space, so the tentacles have to interract with the walls and themselves (to avoid interpenetration). If I can handle that directly in the animation for the spline driven one (I have full control over these), I don’t know how to make the rig of the procedural one, sensible to collisions, so they don’t pass throught themselves and the walls.
To be more precise the script I’ve used to make the procedural tentacles is this one > http://sinok.gr/2012/images/tools2/tentacles.zip
Any ideas ? Thanks !