[size=3]Technical Artist
[ul]
[li]Technical artists should be proficient in Max or MEL scripting,
[/li][li]experience creating tools for 3d artists, and developing production pipeline workflows
[/li][li]Experience in creating advanced facial rigs and creating morph shapes
[/li][li]An understanding or skill of other aspects of production which include particles\modeling\advanced shaders
[/li][li]Experience in rendering pipelines using 1st or 3rd party render software. Examples of such software would be backburner or smedge.
[/li][li]Experience in providing support to other artists during a production, which may include debugging render problems, basic network support, animation or rig fixes, and other production unknowns.
[/li][li]Experience in rigging different types of creature or human rigs. Must have good sense of problem solving skills.
[/li][li]Must have the ability to learn other 3d software fairly quickly, and must be current with the latest technology.
[/li][li]IT networking knowledge is a plus. Linux knowledge not necessary, but would be a plus.
[/li][li]Must have anatomy knowledge, and at least basic animation skills.
[/li][li]Must have good communication skills, and must work well with leading teams technically.
[/li][/ul]Takes direction, possesses good team work and communication skills
Strong understanding of 3D Art production processes/pipelines
Must be able flexible to work within different styles of animation.
Start Date: Immediately
Contact:
No Phone calls please.
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