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EA Montréal is one of the most dynamic studios in Quebec.
Since its creation, it has undergone exceptional growth and currently has more than 150 employees. Located in the heart of Montréal, EA Montréal has benefited from constant investments and an integral renovation, thereby becoming the studio to be in if you want a career in the field of video games.
EA Montreal is currently looking for aTechnical Artist.
Technical Artist
The Technical Artist is expected to be the bridge between artists and engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background; however they must demonstrate a comfort level in working with both art and science. Working with the engineering and technical staff, the Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Candidates coming from outside the game industry will be expected to learn and fully understand how game-play and architecture issues can affect content creation, then successfully develop workflows to compensate for such limitations on artistic content.
Responsibilities
[ul]
[li]Develop solutions to various production problems in the CG pipelines
[/li][li]Liaise with internal and external parties to ensure that the team is aware of appropriate proprietary and 3rd party tools and their respective qualities
[/li][li]Optimise and debug visual assets
[/li][li]Sympathetically communicate complex technical concepts to all disciplines
[/li][li]Produce and integrate art assets where necessary
[/li][li]Write basic to intermediate level scripts and expressions within 3ds max to improve efficiency of various artist tasks
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Requirements
[ul]
[li]At least 3 years’ 3D / 2D asset production experience
[/li][li]Fully proficient in at least one 2D and one 3D asset creation package
[/li][li]Work experience in production team in various stages of modeling, texturing and lighting
[/li][li]Strong aptitude for problems solving - especially with respect to CG issues
[/li][li]Ability to think creatively to quickly resolve technical challenges and limitations
[/li][li]Must have at least a basic level of programming or scripting experience
[/li][li]Excellent organisational skills
[/li][li]Experience scripting complex 2D / 3D package processes or utilities is strongly desirable
[/li][/ul]
Understanding
[ul]
[li]Current PC & console hardware and their respective strengths and limitations
[/li][li]Working knowledge of particle systems, character rigging, animation, image manipulation, command line systems, shader systems and lighting
[/li][li]Good knowledge of the common & latest techniques used within real-time rendering
[/li][li]Benefits and drawbacks of the most commonly used 2D / 3D compression algorithms
[/li][li]Ability to visually communicate ideas effectively through use of non-electronic media
[/li][li]Strong understanding of good visual asset management practices
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PORTFOLIO SUBMISSION GUIDELINES
[i]Demo reels should only be submitted as DVD, CD-ROM or personal website. Please include a detailed summary of what your particular contributions were and which software you used. Please only send copies (not originals) of your art as submissions will not be returned.
Please address your demo to Martine Poisson, Recruitment Manager, either by e-mail: mpoisson@ea.com or mail: Electronic Arts Montreal – Martine Poisson – 3, Place Ville Marie – Suite 12 350. Montreal, QC H3B 5L6, Canada.[/i]
Please include a current resume, detailed shot list and cover letter with your portfolio / demo reel.
Only successful applicants will be contacted for an interview.
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