Hey my XSI friends.
I’ve been mulling over doing a series of technical discussions, and I figure I’d just get one started and see how it goes.
Do you utilize frame buffers? Frame buffers in Mental Ray seem to be a terrific means to reduce rendertimes by getting different output into separate image files, concurrently. Unfortunately they seem to also cause confusion - and to people who haven’t completely wrapped their heads around them - headaches.
In the 5.XX versions of XSI, frame buffers were available in a canned way, there were only pre-defined ones available, and (at least for me) many shaders made them unusable. Then CtrlStudio released a beta version of a collection of shaders that allowed for more flexible use of them in XSI. Unfortunately the development of the XSI version stopped.
In the 6.XX versions of XSI, frame buffers have been expanded upon… they are more flexible and are integrated into the useful (yet confusing to some) Render Manager interface.
So, tell us… do you make use of the frame buffers? How so? What have your experiences been? What tips, tricks, concerns can you share with the XSI users that frequent this community?
Please feel free to discuss any implementation you like - i.e. the Native implementations, or access granted by addons.