Tech Artist or programmer to help create custom Maya viewport renderer



I am looking for someone who can help develop a specialized Maya camera/viewport.
This camera or node must render 32 real-time scene views each frame (each with a different camera matrix). These views will then be combined into a single viewport using a shader (that is already developed).

I presume this task will require a Maya C++ plugin, but am happy to be shown if this is possible otherwise.

This is a paid job, any inquiries can be sent to
Thanks a lot!