sorry for double post ![]()
TEAM SEEKERS
dont loose ur heart dude…
I am here to do anything in 3DSMax…
so lets start with some concept …
so howz the idea
i really want to join max team i can do (character modeling,locations,texturing and little animation plz tell me how i can join?
SKETCHING
MODELING
ANIMATION
SHADING
LIGHTING
SCRIPTING
PROGRAMING
POSTPROCESSING
IMPLEMENTATION
INTERACTION
e.t.c.
Tools: Hypocrisy is a bleasure.
Name: Fuad Miftari
Program: Maya, PhotoShop, Zbrush, After Effects
What I can do: Building Modeling and texturing , Lighting, Compositing
I’ve got Maya 2008 and I’m average at modeling but I can build a pretty strong rig. (I’ve taken a very intense course, learned a lot, and practiced a lot but I’m not yet sure how I stack up to the community)
Name: Nazareno Urbano, aka NAWAL
Program: Maya,Zbrush,Photoshop,Bodypaint
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]TEXTURING (buildings&anatomy)[/li]
[/ul]
Name: Frankie Ibarra aka Forever3D
Program: 3Ds Max, Photoshop
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)
[/li][li]LIGHTING
[/li][li]RENDERING
[/li][/ul]
My friend from school and I want to make our own still image for this. I believe we are each going to dabble in a bit of everything but i will try to focus on lighting and rendering (due to the fact that i know nothing but scanline) and he will work on modeling/rigging/texturing. We will create our own WIP thread here soon. So we are required to have concept art? If we do our own how detailed/complete/accurate does it ahve to be?
I am a Modeling & Texturing Artist …
Softwares i work on - Maya , Zbrush , Bodypaint , Photoshop .
What i can do - Human Anatomy Modeling , Animal Modeling
can also do texturing … unwrapping in Maya , Headus or Roadkill .
Texture Painting - can do … but never worked much on it …
but i know - Polypainting in zbrush , Painting in bodypaint or texture painting in photoshop …
would love to be part of a team and work towards churning out some kool output …
:buttrock:
Name:SHALOM SAM
Program: 3D MAX,ZBRUSH,MUDBOX,PHOTOSHOP
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]HUMAN ANATOMY MODELING [/li][li]CREATURE MODELING [/li][li]TEXTURING[/li][/ul]
i’d like to do human modeling. i use maya and zbrush. drop me a message. i check my e-mails at gabeartist@yahoo.com often.
Name: Joker 
Program: 3ds, Zbrush
What you want to do: Model, Texture, soon to rig
Organic modeling aswell as Architectural modeling & weapons
you can PM me here
I have a lot of spare time so I can work extensively
I’d say I’m intermidiate
Teriander looking for a team!
Specialty - Architectural Visualization.
Secondary - Modeling, Environment, Lighting, Texturing.
Other - Some character modeling & rigging experience.
Software - 3D Max, ZBrush, After Effects.
Name : Jonny Blackford
Skills - Modeling environments and Characters in 3DS Max.
Would like to improve - Texturing/lighting and creating nice concept art
I would like to build a portfolio in my free time, seems like an awesome opportunity to begin.
Bohemond looking for a team too 
Specialty - Character modelling (humans and monsters)
Secondary - Lighting, Texturing.
Software - Cinema4D, 3D Max, ZBrush.