Hey somewhat of a beginner but I can model decently.
I would love to see some of my models textured by some one with talent =]
Tools, Maya, Adobe Suite.
Intersted in Inorganics.
If you Pm me I can also show you some of my work.
Thanks!
Hey somewhat of a beginner but I can model decently.
I would love to see some of my models textured by some one with talent =]
Tools, Maya, Adobe Suite.
Intersted in Inorganics.
If you Pm me I can also show you some of my work.
Thanks!
My pipeline is Lightwave 9.2/9.3, ZBrush 3.1, Messiah, Vue Infinite 5/xstream 6, some RealFlow, Sony Vegas, After Effects and all 2D applications.
Currently learning Max and a little bit of Maya.
I have strong character development skills from concept art to modeling, rigging and animation.
My time is evolved around a full time job, film development, Acupuncture books and freelance work…I think I can have some time dedicated to team players and provide some quality control insights.
Visit my website and email me if anyone is interested on a serious 3D vendetta. Also knowledgeable on stereoscopic and cromadepth renders for the geeks with 3D glasses.
Name:Justin Szymczyk
Weapons:Vue 6 xStream, 3ds Max 2008, Photoshop CS3.
Abilities:Landscape, Afterwork.
I’m really experenced in Photoshop and Vue.
Not so good at 3ds but i can work with it.
Name: Lee
Program: 3Ds Max 8, Z-Brush, photoshoop
What you want to do:
[ul]
[li]HUMAN ANATOMY MODELING [/li][li]TEXTURING[/li][li]RENDERING[/li][/ul]I can work in 3Ds pretty well. I like rendering but my computer can’t really handle it (1.8ghz cpu).
Name: Richard Bock
Program: 3ds Max
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)
[/li][li]Props/Vehicles ?
[/li][/ul]I’m an experienced architectural modeler working with 3ds Max and other software like AutoCAD Architecture, Rhino, SketchUp.
Looking forward to joining the team.
[ Richard Böck ]
Name : Matthew Moss
Program : Modo, Lightwave, Zbrush (learning)
What do I want to do : Mechanical and architectual although I’m also happy doing character. Modeling, Texturing and Rendering.
Happiest most in Modo but can tightly intergrate with LW.
Name: Jacek Brzezowski / Sandking
Program: Blender / Kerkythea
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]HUMAN ANATOMY MODELING [/li][li]ANIMAL MODELING [/li][li]TEXTURING[/li][/ul]
Name: William Gallo
Programs: Maya, zbrush, Mudbox, Photoshop.
What do you want to do:
[ul]
[li]HUMAN ANATOMY MODELING [/li][li]ANIMAL MODELING [/li][li]TEXTURING[/li][/ul]
Is it possible for me to look for a team coz I want to improve my experience in 3d ?
(btw, how do I actually find a team here ?)
Name: Vadz
Program: 3ds Max
What I want to do:
Modelling,
Human Anatomy Modeling,
Animal Modeling
dont loose ur heart dude…
I am here to do anything in 3DSMax…
so lets start with some concept …
so howz the idea
i really want to join max team i can do (character modeling,locations,texturing and little animation plz tell me how i can join?
SKETCHING
MODELING
ANIMATION
SHADING
LIGHTING
SCRIPTING
PROGRAMING
POSTPROCESSING
IMPLEMENTATION
INTERACTION
e.t.c.
Tools: Hypocrisy is a bleasure.
Name: Fuad Miftari
Program: Maya, PhotoShop, Zbrush, After Effects
What I can do: Building Modeling and texturing , Lighting, Compositing
I’ve got Maya 2008 and I’m average at modeling but I can build a pretty strong rig. (I’ve taken a very intense course, learned a lot, and practiced a lot but I’m not yet sure how I stack up to the community)
Name: Nazareno Urbano, aka NAWAL
Program: Maya,Zbrush,Photoshop,Bodypaint
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]TEXTURING (buildings&anatomy)[/li]
[/ul]
Name: Frankie Ibarra aka Forever3D
Program: 3Ds Max, Photoshop
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)
[/li][li]LIGHTING
[/li][li]RENDERING
[/li][/ul]
My friend from school and I want to make our own still image for this. I believe we are each going to dabble in a bit of everything but i will try to focus on lighting and rendering (due to the fact that i know nothing but scanline) and he will work on modeling/rigging/texturing. We will create our own WIP thread here soon. So we are required to have concept art? If we do our own how detailed/complete/accurate does it ahve to be?
I am a Modeling & Texturing Artist …
Softwares i work on - Maya , Zbrush , Bodypaint , Photoshop .
What i can do - Human Anatomy Modeling , Animal Modeling
can also do texturing … unwrapping in Maya , Headus or Roadkill .
Texture Painting - can do … but never worked much on it …
but i know - Polypainting in zbrush , Painting in bodypaint or texture painting in photoshop …
would love to be part of a team and work towards churning out some kool output …
:buttrock:
Name:SHALOM SAM
Program: 3D MAX,ZBRUSH,MUDBOX,PHOTOSHOP
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]HUMAN ANATOMY MODELING [/li][li]CREATURE MODELING [/li][li]TEXTURING[/li][/ul]