Team Render Q&A


Very excited by Team Render. Network rendering for the technically challenged, which is me. Set up seems incredibly easy and the results looking at Mash’s video on Youtube look well worth the effort. I have a wireless network but it’s nice and nippy so I am sure I would see a speed improvement.

My question is how does this work with addons and plugins. 2 that spring to mind are a) Enhance textures (which I think I pretty much use on every project) and b) Steadycam Pro. Although I have been using the in app tools for the camera moves, Steadycam Pro is superb when it comes to impossible moves. Also on the list might be Light Kit Pro Turbulence 4D and X-Particles.

Do I have to add these plugins to each Studio Client to have a working Team Render environment, along with the painful upgrade needed when updates arrive?

all the best



I did see in the release thread, Shrek mentioned TR could be installed as a render-only client. I would expect it then to work exactly as current Net clients do with regard to plugins and such.


Plugins work with TR. You have to load them into each client.


I guess there has to be a downside. I seem to remember there being a way to have your plugins in Dropbox for C4D to access from different machines. Will have to investigate.

Edit. I found it

Keeping your plugins in sync across multiple computers


I posted this in the other thread–but will move the discussion here.
I am wondering how TR will change things in my current studios setup.

We currently use NET for the c4d guys where I work and overall works well.
Although there are things I like about TR, there are a few things I’m wondering about.

Not sure I like how your workstation now becomes the render manager. Its a benefit in some situations, like when you aren’t doing production work on it (but good if you are leaving for the day).

Srek mentions that you can turn off the rendering aspect of TR on your workstation so its only being used to distribute and collect assets and rendered frames via P2P, but I guess until I see how much RAM or CPU resources TR is using in the background Im a little bit concerned. Hopefully any system slowdown would be negligible. Also wondering if restarting the workstation computer could interrupt the rendering process on the clients?

The other issue is that although its good for one guy who might need to push through a render, in a studio situation where people are working independently and launch renders when needed, it appears that there could be some conflicts. With NET, each guy simply starts their render and they move to the queue–same queue shared by and seen by everyone. With this new TR method, it looks like each person would launch their render from their own workstation, unaware of other possible renders. I’m not sure if TR has a central queue that the files would be sent to like in NET, or if the renders would attempt to use the same boxes on the network which another animator might be already using.

If this IS the case (and I could be totally off here), I would really prefer to keep the legacy NET render if possible, or have Maxon release Team Render as a manager app as well.

Hopefully I got this all wrong and we will not need to go with a 3rd party render manager.


There is no specific server or control instance, however you can set up one machine to handle all renderings by simply saving projects to a network drive and using that machine to add and manage those projects from the Renderqueue.
Multiple users can use the same TR clients, the jobs will be queued locally on a first come first serve base.
TR makes it easy to only make a certain amount of the CPU power of a system available, you can set the number of threads used for each client. This way you can make renderpower from your system available, without having a huge impact on your work. You can also run a client parallel to normal CINEMA 4D versions.
The old Net Render is not available with R15 anymore.
The work with 3rd party render managers isn’t connected to TR in any way, it still works via the commandline version, like with R14.

If you have any ideas on how this should be changed, please make sure to tell it to Maxon directly using the suggestions form, however, personally i would ask you to wait with this until you have actually tried TR.



This is concerning me as well. Apologies for repeating my comments from the R15 thread but two things concern me and feel like a backward step:

We have 7 Broadcast licenses and 2 Studio, any one of those users can launch a Net Render that utilises all of our machines.
If I understand correctly, with R15, Broadcast users will have to pester one of the Studio users if they want to render on more than three machines?

With no central server no one will have admin rights to prioritise jobs. Buying a Studio license just to manage renders is a very expensive solution.


I’m guessing it will also work fine in a mixed OS environment?


I am not really experienced with TR since I used it only with one extra machine, but it works seamlessly with my Workstation PC and Macbook pro laptop and I am pretty sure it doesn’t care which OS you are using. By the way, it is quite simple to setup and all I had to do is:

  • Enable TR in prefs
  • Make sure that security token is the same
  • Macbook was recognized automagically
  • Hit team render to PV


Any idea how well it works over a middle of the road wireless network?


If the wireless network can just deliver 60 kb/s (while transfer speed on a local machine is 1000s of kb/s) and you need to transfer 1 Gb or more of data … then you can do the math.

As always, the bottlenecks determine the speed you can or can’t achieve (therefore Gbit ethernet is recommended).

Best regards,



It realy depends on the number of clients and the size of the project. Keep in mind that the P2P mechanism in TR still does need bandwidth and different to a modern switched cable based ethernet network the bandwidth in a wireless network is much much smaller. In a cabled network it is determined by the switch, which usually has a backplane bandwidth many times that of GBit Ethernet.
I wouldn’t try to use WLAN with more than 1-2 clients for any serious work.


I use a friend’s personal render farm via Dropbox and the Internet. We share a Dropbox folder that is also the net render admin folder, so any job dumped in there is queued up automatically. I then login to net server via a web browser as a user to start and manage jobs, and the results go straight in to the admin folder in Dropbox. I don’t have direct access to any computer I’m using and can be anywhere in the world to do this. It works great.

It seems like these days are over with team render - correct?


This workflow is not supported by TR, it is not a drop in replacement for Net but a competley new paradigm on sharing computational ressources for rendering.


Technically not quite first-come, first-served. Team Render to PV takes priority over using the Render Queue, and each member of the team gets an opportunity to render before it comes back around to you. So it’s kind of a modified round-robin.

For example, if you queue 10 jobs and while you’re rendering your first job coworker A then queues a job and coworker B team renders to the Picture Viewer, it’ll render 1 of your jobs, coworker B’s Picture Viewer job, coworker A’s job, and then come back and render the rest of your jobs (unless somebody else in the team submits in the meantime).


So Team Render only works over a local network? I wouldn’t be able to render over the internet, for example over a VPN connection?


If you use Bonjour you are limited to the local network. If you configure by hand you can go beyond. However, due to the possible amount of traffic TR is only recommended and specified for local use.


Thanks for clarifying, Srek.

So where does that leave the online renderfarms, and workflows (like mine) that render remotely?

Should I not upgrade if my workflow requires such functionality?


but that machine running as just a render manager would need a full version of C4D right? (i.e. a separate serial number) and associated purchase price.

so which at what cost? and does Prime C4D running as render manager have a limit to 3 render clients?

or does a Prime C4D running as render manager in this way see the Studio Render clients and allow unlimited render nodes as Studio does? meaning you need to purchase a copy of C4D Studio to run a render only manager to allow unlimited render clients? (that is an expensive render manager in that case)

still trying to work out all the details in my head - and while yes many of us will have to “wait and see” as you say - that does not always mean by waiting it work as we need or hope by that time… which can leave users kinda scrambling in sept.

so i think joel is just trying to be prepared for that potential “what if” it doesn’t work like he thinks and then is stuck and needs either a separate render manager from a 3rd party or how to break it to the boss that the NET Server we paid for a few years ago is now “poof” gone and we have to spend more money to replace it with something else.

i see exactly what joel is seeing and am thinking of the similar what are my options going to be in Sept

personally i think it would be cool if you could just do what you did with NET Server and essentially make a render manager only version of C4D (kinda like the new TR render client is) so that people can technically set up a standalone box to run the renders like we do now. that would essentially give a replacement to both NET Server and NET Client

i’m happy (quite surprised even) to see NET updated - but still kinda looking at it as - well we gained some but lost some in the upgrade.

thanks srek, nice job everyone at maxon



I asked this in the other thread but I think it got lost in all the other responses. Can the Team Render Clients be run as a service in Windows?

The Net Render clients could not, you’d actually have to log in to launch them.